Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Metamagic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UltimaGabe" data-source="post: 1587505" data-attributes="member: 16019"><p>I'm pretty sure we can all agree that Metamagic feats, as they are, suck. The all carry several hefty costs to any caster that takes them (spending several feats, increased spell levels) and another hefty cost for certain casters (increased casting time for Sorcerers and Bards). They carry several costs, with relatively low benefits (few people will choose an Empower Magic Missile over a Fireball or Lightning Bolt, or a Maximized Fireball over a Disintegrate or Circle of Death). However, to do away with any of their costs would make them far TOO powerful.</p><p></p><p>Frankly, I think the increased casting time for Sorcerers and Bards is a load of crap. None of my games have such a rule.</p><p></p><p>The increased spell levels seem to be a necessity to keep balance... to lower them, let alone get rid of them entirely, would unbalance the game and make spellcasters all uniform in their uses (if you even lowered the costs by 1, every single spell would thus be Silenced and/or Stilled, and almost every spell would end up being Empowered due to the low +1 level cost). Any sort of daily limit, although possibly limiting the power, wouldn't really make sense in-game and could end up being even more tiresome and annoying than the costs as it is (for example, I went through City of the Spider Queen last year with some friends, most of which were spellcasters... at many points, they were infiltrating the bad guys' city, and there were times when every other spell they'd cast would be Silenced and Stilled for fear of being discovered- in a case like that, they would much rather have given up a spell level or two rather than have a daily limit). So taking away increased spell levels would cause more problems than it would solve.</p><p></p><p>Then, of course, there's the feat cost. Now that I think about it... what if there were no feat cost? Or, at least, a more limited number? Such as you simply took one "Metamagic Ability" feat, and from that point on, you could use any Metamagic feat at will, as long as you could spare the spell levels? It may seem powerful... but if enough people are complaining about the spell level cost, can you really see more people using Metamagic spells than already do, just because there's only the cost of one feat? Also, if Metamagic feats were more accessable, I can definitely see more fun and more use coming out of them. After all, do we really need to spend four or five feats we're never gonna use? What's wrong with one feat you're never gonna use that encompasses all the others?</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 1587505, member: 16019"] I'm pretty sure we can all agree that Metamagic feats, as they are, suck. The all carry several hefty costs to any caster that takes them (spending several feats, increased spell levels) and another hefty cost for certain casters (increased casting time for Sorcerers and Bards). They carry several costs, with relatively low benefits (few people will choose an Empower Magic Missile over a Fireball or Lightning Bolt, or a Maximized Fireball over a Disintegrate or Circle of Death). However, to do away with any of their costs would make them far TOO powerful. Frankly, I think the increased casting time for Sorcerers and Bards is a load of crap. None of my games have such a rule. The increased spell levels seem to be a necessity to keep balance... to lower them, let alone get rid of them entirely, would unbalance the game and make spellcasters all uniform in their uses (if you even lowered the costs by 1, every single spell would thus be Silenced and/or Stilled, and almost every spell would end up being Empowered due to the low +1 level cost). Any sort of daily limit, although possibly limiting the power, wouldn't really make sense in-game and could end up being even more tiresome and annoying than the costs as it is (for example, I went through City of the Spider Queen last year with some friends, most of which were spellcasters... at many points, they were infiltrating the bad guys' city, and there were times when every other spell they'd cast would be Silenced and Stilled for fear of being discovered- in a case like that, they would much rather have given up a spell level or two rather than have a daily limit). So taking away increased spell levels would cause more problems than it would solve. Then, of course, there's the feat cost. Now that I think about it... what if there were no feat cost? Or, at least, a more limited number? Such as you simply took one "Metamagic Ability" feat, and from that point on, you could use any Metamagic feat at will, as long as you could spare the spell levels? It may seem powerful... but if enough people are complaining about the spell level cost, can you really see more people using Metamagic spells than already do, just because there's only the cost of one feat? Also, if Metamagic feats were more accessable, I can definitely see more fun and more use coming out of them. After all, do we really need to spend four or five feats we're never gonna use? What's wrong with one feat you're never gonna use that encompasses all the others? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Metamagic?
Top