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*Pathfinder & Starfinder
Fixing Metamagic?
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<blockquote data-quote="Kyamsil" data-source="post: 1593232" data-attributes="member: 2534"><p>I am currently on the process of reading Unearthed Arcana and selecting the rules variant to apply to my ongoing FR campaign.</p><p></p><p>There are 2 systems of handling spontaneous metamagic on the book, and I think that combining the two of them can do the trick. This is the way I will handle it:</p><p></p><p>Every spellcaster can apply their known metamagic feats "on the fly" without longer casting times or using higher level slots. However, you can't cast a spell of higher level than you would be able to (so no maximized fireball for a 9th level caster).</p><p></p><p>Each time you learn a metamagic feat you can apply it "freely" 3/day. Once you have used it 3 times, each additional use of the feat forces you to "burn" a number of spells/spells slots of the same or higher level equal to the level modifier of the metamagic feat. So for example, a caster that has cast 3 silent spells on a day and wants to cast a 4th level spell applying silent spell has to "burn" an extra 4th or higher spell to power it. A 12th level wizard wanting to maximize a fireball once he has already maximized 3 other spells on the same day has to burn 3 3rd or higher spell slots. </p><p></p><p>A spellcaster can learn a metamagic feat more than once, gaining 3 extra "free" uses per day of it. Of course, by the way it works, metamagic feats of +0 level can be used an unlimited number of times per day (3 "free" uses and burn 0 extra spell slots of the same level or higher), which is reasonable as a spellcaster can cast all his spells modified by a +0 level metamagic anyway.</p><p></p><p>This combined way of handling it means that you have a limit to the number of times you can apply metamagic. The 3 daily uses means that every spellcaster can benefit from their feats somewhat, but once those uses are spent, it becomes a lot more expensive to continue benefiting from them (specially for +2 or higher metamagic feats) as they would burn excessive energy. Also, the system allows you to continue using the 3.0 rules that let you apply a metamagic feat more than once when applicable. You would have to apply the modifier to effective level multiple times to see if you can cast a spell of that increased level and would use more than one daily use of your feat. So if at 17th level you want to empower a firebal thrice, so be it, but be prepared to pay through the nose for any other empowered spell you want to cast.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 1593232, member: 2534"] I am currently on the process of reading Unearthed Arcana and selecting the rules variant to apply to my ongoing FR campaign. There are 2 systems of handling spontaneous metamagic on the book, and I think that combining the two of them can do the trick. This is the way I will handle it: Every spellcaster can apply their known metamagic feats "on the fly" without longer casting times or using higher level slots. However, you can't cast a spell of higher level than you would be able to (so no maximized fireball for a 9th level caster). Each time you learn a metamagic feat you can apply it "freely" 3/day. Once you have used it 3 times, each additional use of the feat forces you to "burn" a number of spells/spells slots of the same or higher level equal to the level modifier of the metamagic feat. So for example, a caster that has cast 3 silent spells on a day and wants to cast a 4th level spell applying silent spell has to "burn" an extra 4th or higher spell to power it. A 12th level wizard wanting to maximize a fireball once he has already maximized 3 other spells on the same day has to burn 3 3rd or higher spell slots. A spellcaster can learn a metamagic feat more than once, gaining 3 extra "free" uses per day of it. Of course, by the way it works, metamagic feats of +0 level can be used an unlimited number of times per day (3 "free" uses and burn 0 extra spell slots of the same level or higher), which is reasonable as a spellcaster can cast all his spells modified by a +0 level metamagic anyway. This combined way of handling it means that you have a limit to the number of times you can apply metamagic. The 3 daily uses means that every spellcaster can benefit from their feats somewhat, but once those uses are spent, it becomes a lot more expensive to continue benefiting from them (specially for +2 or higher metamagic feats) as they would burn excessive energy. Also, the system allows you to continue using the 3.0 rules that let you apply a metamagic feat more than once when applicable. You would have to apply the modifier to effective level multiple times to see if you can cast a spell of that increased level and would use more than one daily use of your feat. So if at 17th level you want to empower a firebal thrice, so be it, but be prepared to pay through the nose for any other empowered spell you want to cast. [/QUOTE]
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Fixing Metamagic?
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