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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Metamagic?
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<blockquote data-quote="Liquidsabre" data-source="post: 1596074" data-attributes="member: 15635"><p>Just thought I'd throw in my experiences with the Spontaneous Metamagic system from UA. I've been running one campaign (with a Sorcerer) and playing in another with the system (with a Wizard). By far the system has exceeded everyone's expectations. So many in our group (including myself at first) thought that making metamagic use 3/day with no spell level change was way too powerful but after seeing it's use in games 2/week since UA came out we've never seen a more balanced and simple system to handle metamagic. Previously (with core metamagic) metamagic feats were rarely taken or considered most of the time and when they were only the +0/+1 slot metamagic feats were taken. Gameplay with Spontaneous Metamagic has ranged from 6-10th in the game I run and 2-6th in the campaign I play in (over the course of the last 5 months).</p><p></p><p>Originally we were concerned about stealing some thunder from sorcerers, what with wizards too being able to spontaneously metamagic, but now Sorcerer's can Quicken Spell and cast their metamagics as Std actions and not full round actions. 3/day is quite limiting (though multiple feats can be taken for increased daily use), on the other hand the ability to metamagic any spell on the fly is quite versatile. We've found the combination both enjoyable and balanced in our games. Metamagic slots are still used as requirements to cast the spells so a caster's highest level spells can't be metamagic'd and only until higher levels are the larger slotted metamagics (+3/+4) available for use.</p><p></p><p>Thoguht I'd share our group's experience with the Spontaneous Metamagic system (about the only use I've gotten from the book though) for ease of use with 3.x D&D and balanced. And if anyone has any questions feel free to fire away, there's been alot covered (ahem, and a few different characters tried out) in the last 5 months and there's no way for me to relate all of it.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1596074, member: 15635"] Just thought I'd throw in my experiences with the Spontaneous Metamagic system from UA. I've been running one campaign (with a Sorcerer) and playing in another with the system (with a Wizard). By far the system has exceeded everyone's expectations. So many in our group (including myself at first) thought that making metamagic use 3/day with no spell level change was way too powerful but after seeing it's use in games 2/week since UA came out we've never seen a more balanced and simple system to handle metamagic. Previously (with core metamagic) metamagic feats were rarely taken or considered most of the time and when they were only the +0/+1 slot metamagic feats were taken. Gameplay with Spontaneous Metamagic has ranged from 6-10th in the game I run and 2-6th in the campaign I play in (over the course of the last 5 months). Originally we were concerned about stealing some thunder from sorcerers, what with wizards too being able to spontaneously metamagic, but now Sorcerer's can Quicken Spell and cast their metamagics as Std actions and not full round actions. 3/day is quite limiting (though multiple feats can be taken for increased daily use), on the other hand the ability to metamagic any spell on the fly is quite versatile. We've found the combination both enjoyable and balanced in our games. Metamagic slots are still used as requirements to cast the spells so a caster's highest level spells can't be metamagic'd and only until higher levels are the larger slotted metamagics (+3/+4) available for use. Thoguht I'd share our group's experience with the Spontaneous Metamagic system (about the only use I've gotten from the book though) for ease of use with 3.x D&D and balanced. And if anyone has any questions feel free to fire away, there's been alot covered (ahem, and a few different characters tried out) in the last 5 months and there's no way for me to relate all of it. Cheers! [/QUOTE]
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Fixing Metamagic?
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