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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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<blockquote data-quote="77IM" data-source="post: 4453314" data-attributes="member: 12377"><p>This is the best multiclassing fix I have seen so far. Rather than debate specific trade offs, here are a few general questions.</p><p></p><p>1. Does this still require a feat to do? Does the feat still give you a skill, or any of the other stuff from the PHB multiclass feats? If it costs a feat, I think I would disagree with the idea that the penalty should be worse than the benefit; the advantages of versatility are paid for by a feat. Alternatively, what if multiclassing required no feat at all -- it's just an option at character creation, with the benefits and drawbacks listed roughly balancing out.</p><p></p><p>2. EDIT: I re-read, and my feat question has already been answered. Can the power-swap feats be taken multiple times? What if there was just one feat that allowed you to swap any power for any other of a similar type (at-will/encounter/daily/utility)? Mearls has gone on record saying that the powers are all roughly balanced so letting people freely pick powers from other classes should be balanced (although it breaks the role system, eroding niche protection). So maybe paying for power swaps for feats isn't necessary either, or maybe a single feat lets you swap as many powers as you want (essentially, you pick your powers from both lists).</p><p></p><p>3. How does this affect a character who choses to multiclass after first level? Like, a fighter who picks up wizard multiclass suddenly loses a bunch of HP and can't mark as often, which seems weird. Are we just going to hand-wave it the way we hand-wave retraining and forgetting of low-level powers?</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4453314, member: 12377"] This is the best multiclassing fix I have seen so far. Rather than debate specific trade offs, here are a few general questions. 1. Does this still require a feat to do? Does the feat still give you a skill, or any of the other stuff from the PHB multiclass feats? If it costs a feat, I think I would disagree with the idea that the penalty should be worse than the benefit; the advantages of versatility are paid for by a feat. Alternatively, what if multiclassing required no feat at all -- it's just an option at character creation, with the benefits and drawbacks listed roughly balancing out. 2. EDIT: I re-read, and my feat question has already been answered. Can the power-swap feats be taken multiple times? What if there was just one feat that allowed you to swap any power for any other of a similar type (at-will/encounter/daily/utility)? Mearls has gone on record saying that the powers are all roughly balanced so letting people freely pick powers from other classes should be balanced (although it breaks the role system, eroding niche protection). So maybe paying for power swaps for feats isn't necessary either, or maybe a single feat lets you swap as many powers as you want (essentially, you pick your powers from both lists). 3. How does this affect a character who choses to multiclass after first level? Like, a fighter who picks up wizard multiclass suddenly loses a bunch of HP and can't mark as often, which seems weird. Are we just going to hand-wave it the way we hand-wave retraining and forgetting of low-level powers? -- 77IM [/QUOTE]
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Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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