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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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<blockquote data-quote="Sphyre" data-source="post: 4453712" data-attributes="member: 55424"><p>Thanks. That's at least what I'm trying to go for. An actual multiclass fix, not simply a rewrite of feats that don't quite let you multiclass.</p><p></p><p></p><p></p><p>Balancing may make it not require it, but I think I like the idea of having a feat for it. As long as you require at least one multiclassing feat, you're making sure everyone doesn't multiclass simply because it gives more choices for optimization.</p><p></p><p></p><p></p><p>That's probably a good idea. Making the first feat multiclass you into it. You gain the ability. The next multiclass feat allows you to choose from either class for your powers upto your normal maximum. Or it could be attempted to just be one feat to do it all.</p><p></p><p></p><p></p><p>Honestly, why should say Bob, a full-class fighter, and Charles a multiclass fighter wizard, be the same, except for the abilities granted by his feat? Bob takes weapon focus for example. He gets a single damage over Charles who has access to arcane knowledge to complement his arsenal. Charles is a fighter wizard who can control the battlefield through powerful magic and through being sticky like the fighter. In exchange, he's not as tough (-1 hp per level still gives him his bonus HP for being a defender from first level, but each level he's only gaining leader/striker hp instead of defender hp) and isn't as skillful at locking his opponents when he is unlucky and misses.</p><p></p><p>Not that I have put this into practice, but that's at least the kind of flavor I'm going for.</p><p></p><p>Thanks for the input; it's much appreciated as I'd like to make it less feat intensive and more customizable if possible. I'd like more input before I start looking at playtesting and revising the multiclass system.</p></blockquote><p></p>
[QUOTE="Sphyre, post: 4453712, member: 55424"] Thanks. That's at least what I'm trying to go for. An actual multiclass fix, not simply a rewrite of feats that don't quite let you multiclass. Balancing may make it not require it, but I think I like the idea of having a feat for it. As long as you require at least one multiclassing feat, you're making sure everyone doesn't multiclass simply because it gives more choices for optimization. That's probably a good idea. Making the first feat multiclass you into it. You gain the ability. The next multiclass feat allows you to choose from either class for your powers upto your normal maximum. Or it could be attempted to just be one feat to do it all. Honestly, why should say Bob, a full-class fighter, and Charles a multiclass fighter wizard, be the same, except for the abilities granted by his feat? Bob takes weapon focus for example. He gets a single damage over Charles who has access to arcane knowledge to complement his arsenal. Charles is a fighter wizard who can control the battlefield through powerful magic and through being sticky like the fighter. In exchange, he's not as tough (-1 hp per level still gives him his bonus HP for being a defender from first level, but each level he's only gaining leader/striker hp instead of defender hp) and isn't as skillful at locking his opponents when he is unlucky and misses. Not that I have put this into practice, but that's at least the kind of flavor I'm going for. Thanks for the input; it's much appreciated as I'd like to make it less feat intensive and more customizable if possible. I'd like more input before I start looking at playtesting and revising the multiclass system. [/QUOTE]
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Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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