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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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<blockquote data-quote="Exen Trik" data-source="post: 4453951" data-attributes="member: 34942"><p>I don't quite like the idea of altering class abilities just because you took a multiclass feat, that shouldn't happen unless you go so far as a paragon multiclass.</p><p></p><p></p><p>The actual effects need a bit of adjusting, I think. Needs to gain and loose a little more class abilties, and in equal amounts. Keep it to effects that determine role, so fighters (as multi or main) would only get their mark stopping counterattack ability once per encounter.</p><p></p><p>Some specific ideas: Both defenders should lose 1 hp/level from being main, and gain 1 hp/level for multiclassing into it. Otherwise, your fighter/paladins are gonna be unnecessarily nerfed. Give or take a surge as well. Multiclassing into wizard should cost 1 hp per level (the cost of having inherently strong controller powers), and provide implement mastery 1/day, with constant effects only activating in the encounter the daily power is used. </p><p></p><p>More generally: I like fighters marking only on a hit, seems a good compromise. Abilities that effect powers in secondary ways like rogue tactics should be included as well, with bonuses of +1 instead of full ability score modifiers. Not sure exactly what I would do with the other abilities like striker added damage, but your versions look okay as far as I can tell. Just address what happens with the feats that increase the damage dice of sneak attack and the like. HP modifications might be best if it only effects paragon and epic levels.</p><p></p><p>Throw all that in with paragon paths along with some extra bennies like skills proficiencies an extra at will and some kind of action point thing thrown in, and you should be good to go.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4453951, member: 34942"] I don't quite like the idea of altering class abilities just because you took a multiclass feat, that shouldn't happen unless you go so far as a paragon multiclass. The actual effects need a bit of adjusting, I think. Needs to gain and loose a little more class abilties, and in equal amounts. Keep it to effects that determine role, so fighters (as multi or main) would only get their mark stopping counterattack ability once per encounter. Some specific ideas: Both defenders should lose 1 hp/level from being main, and gain 1 hp/level for multiclassing into it. Otherwise, your fighter/paladins are gonna be unnecessarily nerfed. Give or take a surge as well. Multiclassing into wizard should cost 1 hp per level (the cost of having inherently strong controller powers), and provide implement mastery 1/day, with constant effects only activating in the encounter the daily power is used. More generally: I like fighters marking only on a hit, seems a good compromise. Abilities that effect powers in secondary ways like rogue tactics should be included as well, with bonuses of +1 instead of full ability score modifiers. Not sure exactly what I would do with the other abilities like striker added damage, but your versions look okay as far as I can tell. Just address what happens with the feats that increase the damage dice of sneak attack and the like. HP modifications might be best if it only effects paragon and epic levels. Throw all that in with paragon paths along with some extra bennies like skills proficiencies an extra at will and some kind of action point thing thrown in, and you should be good to go. [/QUOTE]
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Community
General Tabletop Discussion
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Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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