Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knightofround" data-source="post: 4454190" data-attributes="member: 27884"><p>I have to admit that I, too, was disappointed with multiclassing when I was reading through the PHB. But have you actually tried playing a multiclass character? With a small amount of house rules, its a load of fun.</p><p></p><p>For example, right now I'm playing a Paladin multiclassed as an Infernal Warlock. His background is that he used to be an uber BBEG many years ago but was eventually defeated by a party of adventurers, who infused an angel into him to purge the demon. It zapped him to level one and gave him terrible amnesia. I let the DM decide what happened to the party that "converted" him, but as far as my character is aware he has always been a paladin.</p><p></p><p>So right now the character is wandering the world trying to discover about his past life. As a result of the conversion, he is a paladin of Pelor. However, as I'm leveling him up I'm taking Infernal-Warlock multiclass feats, his "holy flames" start to take on a more sinister cast as the demon who he original made a pact with is wrestling against the infused angel.</p><p></p><p>The character started with stats Str 8 Con 16 Dex 12 Int 16 Wis 8 Cha 16. I wanted these stats because it shows that in his heart of hearts, he really is a warlock. And I wanted him to have low Wis to represent how addled he has become as a result of the ritual and his frequent memory losses.</p><p></p><p>Normally this would be a horrible build for a paladin with the top 2 stats Str and Wis being so low. However, it is actually doable because what I've been doing is taking simply the Charisma-based encounter powers on the paladin side, and replacing all the ones that go off of Strength with Infernal pact Constitution/Charisma based abilities. At that point, all I needed was a houseruled "fallen shadowknight" feat that allowed my character to use his Intelligence score instead of his Wisdom score for his paladin-like abilities. And then make the multiclass feats so you can take them multiple times, so you can get more than 1 daily/encounter/utility.</p><p></p><p>And let me tell you, this guy is a *beast*. The infernal pact abilities give him a buttload of temporary HP and lifetaps to make him an awesome tank, and a smattering of warlock ranged abilities that target Fortitude make him offensively more versitle than a normal "tank". Of course his damage output is low in melee, but he is designed as a super-specialized defender; by multiclassing, I have made a character that is more specialized in "survival" than I could ever get with a standard Paladin/Fighter build.</p><p></p><p>I think one thing people underestimate about multiclassing is that you can select the best abilities from two classes, rather than being stuck with both best and mediocre abilities for one class. So you can ensure that none of your abilities suck.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4454190, member: 27884"] I have to admit that I, too, was disappointed with multiclassing when I was reading through the PHB. But have you actually tried playing a multiclass character? With a small amount of house rules, its a load of fun. For example, right now I'm playing a Paladin multiclassed as an Infernal Warlock. His background is that he used to be an uber BBEG many years ago but was eventually defeated by a party of adventurers, who infused an angel into him to purge the demon. It zapped him to level one and gave him terrible amnesia. I let the DM decide what happened to the party that "converted" him, but as far as my character is aware he has always been a paladin. So right now the character is wandering the world trying to discover about his past life. As a result of the conversion, he is a paladin of Pelor. However, as I'm leveling him up I'm taking Infernal-Warlock multiclass feats, his "holy flames" start to take on a more sinister cast as the demon who he original made a pact with is wrestling against the infused angel. The character started with stats Str 8 Con 16 Dex 12 Int 16 Wis 8 Cha 16. I wanted these stats because it shows that in his heart of hearts, he really is a warlock. And I wanted him to have low Wis to represent how addled he has become as a result of the ritual and his frequent memory losses. Normally this would be a horrible build for a paladin with the top 2 stats Str and Wis being so low. However, it is actually doable because what I've been doing is taking simply the Charisma-based encounter powers on the paladin side, and replacing all the ones that go off of Strength with Infernal pact Constitution/Charisma based abilities. At that point, all I needed was a houseruled "fallen shadowknight" feat that allowed my character to use his Intelligence score instead of his Wisdom score for his paladin-like abilities. And then make the multiclass feats so you can take them multiple times, so you can get more than 1 daily/encounter/utility. And let me tell you, this guy is a *beast*. The infernal pact abilities give him a buttload of temporary HP and lifetaps to make him an awesome tank, and a smattering of warlock ranged abilities that target Fortitude make him offensively more versitle than a normal "tank". Of course his damage output is low in melee, but he is designed as a super-specialized defender; by multiclassing, I have made a character that is more specialized in "survival" than I could ever get with a standard Paladin/Fighter build. I think one thing people underestimate about multiclassing is that you can select the best abilities from two classes, rather than being stuck with both best and mediocre abilities for one class. So you can ensure that none of your abilities suck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
Top