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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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<blockquote data-quote="Irda Ranger" data-source="post: 4461244" data-attributes="member: 1003"><p>Hmm. Looks like you've replaced characters that are good at one thing with characters that sucks at two things. </p><p></p><p>Just as examples:</p><ul> <li data-xf-list-type="ul">If the Fighter can't mark he's not sticky, which totally negates his ability to be a Defender and keep baddies from beating up the magic-users. He's now neither a Defender nor anything else.</li> <li data-xf-list-type="ul">Your Leader penalties screw the rest of the party, since healing is primarily for their benefit.</li> <li data-xf-list-type="ul">Damage penalties make Strikers into Pin-prickers, which will lengthen combat, giving the baddies at least one more round to hit you for their unpenalized damage amounts.</li> </ul><p></p><p>Mind you, I realize that I'm not offering any help here. I don't know the answer (if there is one). Multi-classing in AD&D was too good, and in 3E was either necessary (for melee builds and PrCs) or stupid (different kinds of spellcasters). I've never seen anyone get it right. </p><p></p><p>My view at this time is that we should <span style="color: DarkOrange">stop chasing this Questing Beast </span>and stick with the known 4E solutions - classes like Swordmage and Paths & Destinies.</p><p></p><p></p><p></p><p>No one likes hearing that they can't have their cake and eat it too (I sure hate it), but I really think that's the answer. In a game with multiple players no one can be an Übermensch. Either everyone plays a single Core Class or everyone plays Gestalt.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4461244, member: 1003"] Hmm. Looks like you've replaced characters that are good at one thing with characters that sucks at two things. Just as examples: [LIST][*]If the Fighter can't mark he's not sticky, which totally negates his ability to be a Defender and keep baddies from beating up the magic-users. He's now neither a Defender nor anything else.[*]Your Leader penalties screw the rest of the party, since healing is primarily for their benefit.[*]Damage penalties make Strikers into Pin-prickers, which will lengthen combat, giving the baddies at least one more round to hit you for their unpenalized damage amounts.[/LIST] Mind you, I realize that I'm not offering any help here. I don't know the answer (if there is one). Multi-classing in AD&D was too good, and in 3E was either necessary (for melee builds and PrCs) or stupid (different kinds of spellcasters). I've never seen anyone get it right. My view at this time is that we should [COLOR="DarkOrange"]stop chasing this Questing Beast [/COLOR]and stick with the known 4E solutions - classes like Swordmage and Paths & Destinies. No one likes hearing that they can't have their cake and eat it too (I sure hate it), but I really think that's the answer. In a game with multiple players no one can be an Übermensch. Either everyone plays a single Core Class or everyone plays Gestalt. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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