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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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<blockquote data-quote="ranger9" data-source="post: 4464732" data-attributes="member: 66613"><p>An alternate idea -- to get away from the penalty thing, which I don't like -- is to offer each class a truly kickass Primary Advantage (just making this name up).</p><p></p><p>The idea is that the Primary Advantage is a super-feat that few will pass over. Most will take it. The drawback? You can only choose the Primary Advantage or the Multiclass Talent (which is itself a super-feat).</p><p></p><p>So, let's say, a pure fighter could chose the Primary Advantage of (and i did say this was a super-feat) an immediate +1 bonus with his chosen weapon AND +1 to AC. </p><p></p><p>A wizard might get +1 with a class of spells (fire, etc.) and +1 to saving throw target. (A wizard then can only specialize in a "School" if he's not multiclassing, which does make some sense.)</p><p></p><p>Almost all fighters (or wizards) will choose their classes' primary advantage... except those so tempted by a multiclass option they want that.</p><p></p><p>In effect, it builds in the penalty/bonus thing, except it's structured so that it's just choosing one bonus (being better at one single class) over another (grabbing the benefits of another class).</p><p></p><p>Because this Primary Advantage is so potent, it frees up the Mulitclass talent to deliver a bit more, and not very gimped abilties of the multiclass. For one thing, the multiclass Warlorck, for exampe, can grant the ability to curse, even if the curse grants no benefit (qualifying those who take it for paragon paths requiring this ability).</p></blockquote><p></p>
[QUOTE="ranger9, post: 4464732, member: 66613"] An alternate idea -- to get away from the penalty thing, which I don't like -- is to offer each class a truly kickass Primary Advantage (just making this name up). The idea is that the Primary Advantage is a super-feat that few will pass over. Most will take it. The drawback? You can only choose the Primary Advantage or the Multiclass Talent (which is itself a super-feat). So, let's say, a pure fighter could chose the Primary Advantage of (and i did say this was a super-feat) an immediate +1 bonus with his chosen weapon AND +1 to AC. A wizard might get +1 with a class of spells (fire, etc.) and +1 to saving throw target. (A wizard then can only specialize in a "School" if he's not multiclassing, which does make some sense.) Almost all fighters (or wizards) will choose their classes' primary advantage... except those so tempted by a multiclass option they want that. In effect, it builds in the penalty/bonus thing, except it's structured so that it's just choosing one bonus (being better at one single class) over another (grabbing the benefits of another class). Because this Primary Advantage is so potent, it frees up the Mulitclass talent to deliver a bit more, and not very gimped abilties of the multiclass. For one thing, the multiclass Warlorck, for exampe, can grant the ability to curse, even if the curse grants no benefit (qualifying those who take it for paragon paths requiring this ability). [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Multiclassing v0.2 (Input and opinions much appreciated)
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