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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing negative HP at high levels: feedback?
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<blockquote data-quote="jmucchiello" data-source="post: 1542336" data-attributes="member: 813"><p>We also use negative CON score for final death but have found at high level you still have that <em>alive alive alive alive alive dead</em> effect instead of the lower level <em>alive alive dying dying dying dying dead</em> feel. So we add a rule saying that any damage that reduces you to neg hit points cannot reduce you below -9. Bleeding occurs normally thereafter. This prevents the fight with the big STR monster hits for 19 damage dropping you to -1 and then does another 16 to your partner. You most likely wake up a few rounds later after the battle. If, OTOH, you took the 16 damage first, dropping 2 hp and the monster follows up on you, still standing, and you take 19 dropping you to -17 and probably dead quickly if not already.</p><p></p><p>I've just never liked that point where if you take just a few extra points of damage you fall over and survive the fight, but without taking those 2 points of damage you suddenly find yourself a smear on the dungeon floor.</p><p></p><p>And no, I don't know how this would work if the character has Die Hard.</p><p></p><p>Standard monsters do not benefit from this ruling but BBEGs do.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1542336, member: 813"] We also use negative CON score for final death but have found at high level you still have that [i]alive alive alive alive alive dead[/i] effect instead of the lower level [i]alive alive dying dying dying dying dead[/i] feel. So we add a rule saying that any damage that reduces you to neg hit points cannot reduce you below -9. Bleeding occurs normally thereafter. This prevents the fight with the big STR monster hits for 19 damage dropping you to -1 and then does another 16 to your partner. You most likely wake up a few rounds later after the battle. If, OTOH, you took the 16 damage first, dropping 2 hp and the monster follows up on you, still standing, and you take 19 dropping you to -17 and probably dead quickly if not already. I've just never liked that point where if you take just a few extra points of damage you fall over and survive the fight, but without taking those 2 points of damage you suddenly find yourself a smear on the dungeon floor. And no, I don't know how this would work if the character has Die Hard. Standard monsters do not benefit from this ruling but BBEGs do. [/QUOTE]
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Fixing negative HP at high levels: feedback?
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