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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing overpowered spells.
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<blockquote data-quote="IndyPendant" data-source="post: 2313561" data-attributes="member: 8738"><p>Here's a list of some of the over-the-top spells I've seen used in my campaign, and the fixes I've proposed for them. Some have come from discussions with my players, some have come from posts here. What steps have you taken to reduce the impact of your over-the-top spells?</p><p></p><p><strong>Black Tentacles:</strong> As per the PHB, except that the tentacles are considered to be medium-sized until 12th caster level.</p><p></p><p><strong>Dimension Door:</strong> As per the SRD, except that the target location must be within your line of sight, currently being viewed via some other means (such as Scry), or a location that you have studied carefully or is very familiar to you (as per Teleport).</p><p></p><p><strong>Ray of Enfeeblement:</strong> As per the PHB, except that the strength penalty does not affect encumbrance.</p><p></p><p><strong>Silence:</strong> As per the SRD, except that only the target of the silence spell cannot cast spells with verbal components. Everyone else within the area of effect is treated as deafened for spellcasting purposes. In all other respects, Silence is treated as per the SRD.</p><p></p><p>Some fixes I'm working on, but haven't quite managed to fully work out the details of:</p><p></p><p><strong>Blindness/Deafness:</strong> Reducing the Permanent to a duration, probably of 1 min/level. (The problem here is that Permanent blindness is *deadly*--even tho it's dispellable. However, I haven't been able to think of a duration-based fix I like, particularly when you compare the spell to Glitterdust.)</p><p></p><p><strong>Teleport:</strong> The target location is warned of the incoming teleporters at least one full round before they appear. (This fix to the spell seems easiest, and arguably makes the most sense from a flavour viewpoint. Unfortunately, a raises a *HUGE* can of worms when you try to work out the rules, so it's still a work in progress.)</p><p></p><p><em>Edit: Improved Dimension Door's description to make it more clear.</em></p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2313561, member: 8738"] Here's a list of some of the over-the-top spells I've seen used in my campaign, and the fixes I've proposed for them. Some have come from discussions with my players, some have come from posts here. What steps have you taken to reduce the impact of your over-the-top spells? [B]Black Tentacles:[/B] As per the PHB, except that the tentacles are considered to be medium-sized until 12th caster level. [B]Dimension Door:[/B] As per the SRD, except that the target location must be within your line of sight, currently being viewed via some other means (such as Scry), or a location that you have studied carefully or is very familiar to you (as per Teleport). [B]Ray of Enfeeblement:[/B] As per the PHB, except that the strength penalty does not affect encumbrance. [B]Silence:[/B] As per the SRD, except that only the target of the silence spell cannot cast spells with verbal components. Everyone else within the area of effect is treated as deafened for spellcasting purposes. In all other respects, Silence is treated as per the SRD. Some fixes I'm working on, but haven't quite managed to fully work out the details of: [B]Blindness/Deafness:[/B] Reducing the Permanent to a duration, probably of 1 min/level. (The problem here is that Permanent blindness is *deadly*--even tho it's dispellable. However, I haven't been able to think of a duration-based fix I like, particularly when you compare the spell to Glitterdust.) [B]Teleport:[/B] The target location is warned of the incoming teleporters at least one full round before they appear. (This fix to the spell seems easiest, and arguably makes the most sense from a flavour viewpoint. Unfortunately, a raises a *HUGE* can of worms when you try to work out the rules, so it's still a work in progress.) [i]Edit: Improved Dimension Door's description to make it more clear.[/i] [/QUOTE]
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