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*Pathfinder & Starfinder
Fixing Quick Draw
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<blockquote data-quote="Hawken" data-source="post: 2638006" data-attributes="member: 23619"><p>Quick Draw actually doesn't need a fix. It's not broken to begin with and allows you to do more than one thing with the feat; draw weapons as a free action, and make a full attack with thrown weapons. That's something few feats do.</p><p></p><p>What you're thinking of is a feat to go along with it allowing you to sheathe weapons. Maybe call it Quick Sheathe or Retract Weapons. Something like that. And as its own feat, I couldn't see a problem with it. But not doing what you're wanting it to do AND Quick Draw all in one feat. </p><p></p><p>Then again, there are plenty of arguments for this. Sheathing weapons do take time. So, I could see plenty of DMs not allowing this feat. It does and should take time to sheathe weapons. Sharp weapons need to be replaced without cutting yourself and heavier or larger weapons take more effort (extra straps, ties, etc) to secure them. Even if a feat like this was allowed, it would seem perfectly reasonable to still cause it to draw attacks of opportunity. Because, for that precious second or few, you're focused on replacing your weapon and not attacking or defending against your foe. Trying to sheathe a greatsword that was strapped across your back without looking or paying attention could inflict pretty serious damage if you're not paying attention. Or if you forget that last strap holding your greatclub to your pack and it swings down and slams into the back of your knee, you deserve it. </p><p></p><p>Dropped weapons can always be regained. In countless movies, when the hero is disarmed or drops a weapon, what does he do? He runs, comes back over to it and either picks it up on the run or somehow grabs it and then gets back to fighting. Yeah, if you bend over to pick up a dropped weapon while standing in front of an enemy, you deserve to get whacked. If you draw your enemy away and come running back for it, that's something else.</p></blockquote><p></p>
[QUOTE="Hawken, post: 2638006, member: 23619"] Quick Draw actually doesn't need a fix. It's not broken to begin with and allows you to do more than one thing with the feat; draw weapons as a free action, and make a full attack with thrown weapons. That's something few feats do. What you're thinking of is a feat to go along with it allowing you to sheathe weapons. Maybe call it Quick Sheathe or Retract Weapons. Something like that. And as its own feat, I couldn't see a problem with it. But not doing what you're wanting it to do AND Quick Draw all in one feat. Then again, there are plenty of arguments for this. Sheathing weapons do take time. So, I could see plenty of DMs not allowing this feat. It does and should take time to sheathe weapons. Sharp weapons need to be replaced without cutting yourself and heavier or larger weapons take more effort (extra straps, ties, etc) to secure them. Even if a feat like this was allowed, it would seem perfectly reasonable to still cause it to draw attacks of opportunity. Because, for that precious second or few, you're focused on replacing your weapon and not attacking or defending against your foe. Trying to sheathe a greatsword that was strapped across your back without looking or paying attention could inflict pretty serious damage if you're not paying attention. Or if you forget that last strap holding your greatclub to your pack and it swings down and slams into the back of your knee, you deserve it. Dropped weapons can always be regained. In countless movies, when the hero is disarmed or drops a weapon, what does he do? He runs, comes back over to it and either picks it up on the run or somehow grabs it and then gets back to fighting. Yeah, if you bend over to pick up a dropped weapon while standing in front of an enemy, you deserve to get whacked. If you draw your enemy away and come running back for it, that's something else. [/QUOTE]
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