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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
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<blockquote data-quote="Hawken" data-source="post: 2638136" data-attributes="member: 23619"><p>What? Every round of combat has the potential for use with Quick Draw. And, judicious non-combat uses of it can off-set or even prevent combat from occuring. Adventures can have any number of encounters or combat in them where this feat could potentially be used. If your games are combat-lite, that's something else. But that doesn't mean anything is wrong with the feat, just that you need to find a game where there is more combat so you can get more out of it. </p><p></p><p> </p><p>This isn't exactly true either. Greatswords and many other weapons would have sheathes, if anything just to protect the blade. If they don't that's the prerogative of the owner. And weapons could easily be stored. You're making broad, generalized statements that don't apply to everyone or possibly even a lot of people. And almost everyone has been in a game where someone has said "I draw my (insert two handed weapon)", or done it themselves. If its being drawn, its kept somewhere and in some manner to keep it from bruising or slicing you with each step you take. </p><p></p><p></p><p>Not knowing how to quick draw is not a benchmark for stupidity, or physical incompetence. And name-calling and insults don't prove your point either. Maybe you meant to say, "Drawing a weapon doesn't take any time at all <em>if you have the proper training</em>."?</p><p></p><p></p><p>For certain weapons only. Quick Draw is a feat that applies to any weapon. Also, the techniques you mention take months, if not years, of training to learn how to do it and require weekly, if not daily, practice to maintain that skill. I'd say taking a feat would be a good enough measure for acquiring that level of proficiency with weapons.</p><p></p><p></p><p>Feats are not built based on how many or how few a character gets. And "few" is relative. Fighters get a lot more than a few and monks and rangers get plenty of virtual or extra feats as well. Maybe a cleric or rogue get just a "few" feats. Your line of reasoning here is a little flawed. And plenty of people take Quick Draw. People might not be inclined to take a "Quick Sheathe" feat, because it's largely unnecessary. If you drop a weapon, from switching to another in combat, odds are, you're not going to need the one you dropped until the battle is over. Even if you do need something you dropped, you can move around and come back for it, or have your teammates keep the target busy while you retrieve it. </p><p></p><p></p><p>Not based on your reasons. You're using broad generalizations, misleading statements and red herrings to try to make your points without actually presenting much any convincing evidence. If you were trying to convince me to put that into my game using the arguments you have made, you wouldn't get it.</p></blockquote><p></p>
[QUOTE="Hawken, post: 2638136, member: 23619"] What? Every round of combat has the potential for use with Quick Draw. And, judicious non-combat uses of it can off-set or even prevent combat from occuring. Adventures can have any number of encounters or combat in them where this feat could potentially be used. If your games are combat-lite, that's something else. But that doesn't mean anything is wrong with the feat, just that you need to find a game where there is more combat so you can get more out of it. This isn't exactly true either. Greatswords and many other weapons would have sheathes, if anything just to protect the blade. If they don't that's the prerogative of the owner. And weapons could easily be stored. You're making broad, generalized statements that don't apply to everyone or possibly even a lot of people. And almost everyone has been in a game where someone has said "I draw my (insert two handed weapon)", or done it themselves. If its being drawn, its kept somewhere and in some manner to keep it from bruising or slicing you with each step you take. Not knowing how to quick draw is not a benchmark for stupidity, or physical incompetence. And name-calling and insults don't prove your point either. Maybe you meant to say, "Drawing a weapon doesn't take any time at all [i]if you have the proper training[/i]."? For certain weapons only. Quick Draw is a feat that applies to any weapon. Also, the techniques you mention take months, if not years, of training to learn how to do it and require weekly, if not daily, practice to maintain that skill. I'd say taking a feat would be a good enough measure for acquiring that level of proficiency with weapons. Feats are not built based on how many or how few a character gets. And "few" is relative. Fighters get a lot more than a few and monks and rangers get plenty of virtual or extra feats as well. Maybe a cleric or rogue get just a "few" feats. Your line of reasoning here is a little flawed. And plenty of people take Quick Draw. People might not be inclined to take a "Quick Sheathe" feat, because it's largely unnecessary. If you drop a weapon, from switching to another in combat, odds are, you're not going to need the one you dropped until the battle is over. Even if you do need something you dropped, you can move around and come back for it, or have your teammates keep the target busy while you retrieve it. Not based on your reasons. You're using broad generalizations, misleading statements and red herrings to try to make your points without actually presenting much any convincing evidence. If you were trying to convince me to put that into my game using the arguments you have made, you wouldn't get it. [/QUOTE]
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Fixing Quick Draw
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