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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
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<blockquote data-quote="harperscout" data-source="post: 2638221" data-attributes="member: 33371"><p>I (much to my group's chagrin) am constantly making use of the quick-draw feat. As stated, I generally have to change weapons for a myriad of reasons. Here is how it goes. I am a Scout from the CA.</p><p></p><p>- Round 1: Move full move to get into long bow range. Long bow out, attempting to do some early damage. - Without quick draw, I couldn't move and then shoot.</p><p>- Round 2: Must move at least 10 feet (Scout), drop my long bow, draw my long sword, and attack. - Thanks to quick draw, I get an attack</p><p>- Round 3: Cornered, can't move my 10 feet, draw my short sword to fight with two weapons - Thanks to quick draw, I can get both attacks.</p><p>- Round 4: Realize I am fighting something with damage reduction, drop the short sword, draw the cold iron dagger. Thanks to quick draw, I still get two attacks.</p><p>- Round 5: Ranger drops: -6 HP. Thanks to quick draw, I drop the long sword (non-magical), draw the wand, stab the demon, move 10 feet.</p><p>- Round 6: discharge the wand on the Ranger I moved next to (I used the wand because I was also a Nenthyr Hunter from Unapproachable East Book in FR).</p><p></p><p>You see the point I am trying to make. This is a real senario that happened to our group last session just two weeks ago. Admittedly, my character requires about an hour to retrieve all his weapons after combat, that are scattered about the field, but thanks to quick draw I was able to really maximize my situations.</p><p></p><p>I don't think quick draw is broken at all. I certainly wouldn't add more attributes to the feat as it stands. I agree that the new feat "quick sheath" or "retract item" is a good addition to the game though.</p><p></p><p>I think if your players aren't making use of the feat, or don't see its advantages, maybe they just aren't thinking of it in such a tactical way.</p><p></p><p>As for the Cleric shield/casting spells thing - I too just rule that they can cast with a shield on... I mean if you are deft enough to cast a spell while wearing full plate mail, I can't believe that a shield is going to be much of a hinderance.</p></blockquote><p></p>
[QUOTE="harperscout, post: 2638221, member: 33371"] I (much to my group's chagrin) am constantly making use of the quick-draw feat. As stated, I generally have to change weapons for a myriad of reasons. Here is how it goes. I am a Scout from the CA. - Round 1: Move full move to get into long bow range. Long bow out, attempting to do some early damage. - Without quick draw, I couldn't move and then shoot. - Round 2: Must move at least 10 feet (Scout), drop my long bow, draw my long sword, and attack. - Thanks to quick draw, I get an attack - Round 3: Cornered, can't move my 10 feet, draw my short sword to fight with two weapons - Thanks to quick draw, I can get both attacks. - Round 4: Realize I am fighting something with damage reduction, drop the short sword, draw the cold iron dagger. Thanks to quick draw, I still get two attacks. - Round 5: Ranger drops: -6 HP. Thanks to quick draw, I drop the long sword (non-magical), draw the wand, stab the demon, move 10 feet. - Round 6: discharge the wand on the Ranger I moved next to (I used the wand because I was also a Nenthyr Hunter from Unapproachable East Book in FR). You see the point I am trying to make. This is a real senario that happened to our group last session just two weeks ago. Admittedly, my character requires about an hour to retrieve all his weapons after combat, that are scattered about the field, but thanks to quick draw I was able to really maximize my situations. I don't think quick draw is broken at all. I certainly wouldn't add more attributes to the feat as it stands. I agree that the new feat "quick sheath" or "retract item" is a good addition to the game though. I think if your players aren't making use of the feat, or don't see its advantages, maybe they just aren't thinking of it in such a tactical way. As for the Cleric shield/casting spells thing - I too just rule that they can cast with a shield on... I mean if you are deft enough to cast a spell while wearing full plate mail, I can't believe that a shield is going to be much of a hinderance. [/QUOTE]
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Fixing Quick Draw
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