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*Pathfinder & Starfinder
Fixing Quick Draw
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<blockquote data-quote="Sledge" data-source="post: 2638566" data-attributes="member: 9324"><p>Okay you're actually using it less than you think due to the rule that you can draw a weapon for free during a move action.</p><p></p><p>Even if the bow wasn't already out, you could draw it for free as part of the move action. No quickdraw here.</p><p></p><p>You moved, so you get to draw your weapon for free.</p><p></p><p></p><p>Okay here you have an instance of quickdraw. You use quickdraw in fights where you back yourself into a corner and can't move. Of course you could have used quickdraw in the previous round and had both weapons out already. Of course if you only use one sword there is no use for quickdraw here.</p><p></p><p></p><p>Keeping a full attack while switching weapons is indeed the primary use for quickdraw. Of course even investing in backup weapons is debatable compared to just getting a better primary weapon.</p><p></p><p></p><p>Assuming you stabbed the demon with the dagger, you can still draw your wand for free as part of your move.</p><p></p><p></p><p>Don't see any quickdraw reference here.</p><p></p><p></p><p>So you used quickdraw twice actually in the entire combat. Once is only because you have two-weapon fighting. The second because you made a judgement that the 5-10 DR of the demon would be defeated by the dagger. The first is just another cost of the two-weapon fighting system that is already innately inferior to the two-handed fighting. The second is a value judgement that is only correct at low levels when a primary weapon will have no modifiers. For instance a +1 Holy Sword will deal an average of 8 more damage against that demon than your unenhanced weapon. This will generally be more damage that the DR and the 2d6 holy gets through automatically. Again however a two-weapon fighter will find that he needs this feat at low and medium levels until his equipment is powerful enough.</p><p></p><p>So the feat as is has 2 uses currently, 1 you're a two-weapon and are paying lots of feats for the "cool" factor. It doesn't matter that you're paying for the privelege of being less effective, you're "cool". 2 is to switch weapons during combat while retaining a full attack. This is again not usually the optimal choice even as a free action because getting 1 extra attack this round with an inferior weapon is a worse choice than skipping the attack and keeping the useful weapon for further rounds. So really 2 is to retain a full attack when you have been disarmed or sundered. Of course a glove of storing is only 10,000 gp to completely negate the usefulness of this feat.</p><p></p><p>So do I think quickdraw is underpowered. Definitely. Its just a good way to waste your feats. I still take it though. I like being "cool" after all.</p></blockquote><p></p>
[QUOTE="Sledge, post: 2638566, member: 9324"] Okay you're actually using it less than you think due to the rule that you can draw a weapon for free during a move action. Even if the bow wasn't already out, you could draw it for free as part of the move action. No quickdraw here. You moved, so you get to draw your weapon for free. Okay here you have an instance of quickdraw. You use quickdraw in fights where you back yourself into a corner and can't move. Of course you could have used quickdraw in the previous round and had both weapons out already. Of course if you only use one sword there is no use for quickdraw here. Keeping a full attack while switching weapons is indeed the primary use for quickdraw. Of course even investing in backup weapons is debatable compared to just getting a better primary weapon. Assuming you stabbed the demon with the dagger, you can still draw your wand for free as part of your move. Don't see any quickdraw reference here. So you used quickdraw twice actually in the entire combat. Once is only because you have two-weapon fighting. The second because you made a judgement that the 5-10 DR of the demon would be defeated by the dagger. The first is just another cost of the two-weapon fighting system that is already innately inferior to the two-handed fighting. The second is a value judgement that is only correct at low levels when a primary weapon will have no modifiers. For instance a +1 Holy Sword will deal an average of 8 more damage against that demon than your unenhanced weapon. This will generally be more damage that the DR and the 2d6 holy gets through automatically. Again however a two-weapon fighter will find that he needs this feat at low and medium levels until his equipment is powerful enough. So the feat as is has 2 uses currently, 1 you're a two-weapon and are paying lots of feats for the "cool" factor. It doesn't matter that you're paying for the privelege of being less effective, you're "cool". 2 is to switch weapons during combat while retaining a full attack. This is again not usually the optimal choice even as a free action because getting 1 extra attack this round with an inferior weapon is a worse choice than skipping the attack and keeping the useful weapon for further rounds. So really 2 is to retain a full attack when you have been disarmed or sundered. Of course a glove of storing is only 10,000 gp to completely negate the usefulness of this feat. So do I think quickdraw is underpowered. Definitely. Its just a good way to waste your feats. I still take it though. I like being "cool" after all. [/QUOTE]
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