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*Pathfinder & Starfinder
Fixing Quick Draw
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2641056" data-attributes="member: 3146"><p>A few notes about these contentions.</p><p></p><p>1. Wandering dangerous areas without a weapon drawn is not necessarily "actively unprepared." There are a number of reasons a character could want to do this. I have one character (actually a character's cohort) who is a cleric and carries a heavy shield. She doesn't have a weapon drawn because she wants to be able to cast spells in the first round of combat. If she needs to draw a weapon, she will. Of course, she's not very good with weapons of any sort so she generally doesn't. Another character is in a similar situation but does use weapons in nearly every combat. My fighter/cleric/monk/paladin (yeah, I'm pushing the multiclassing envelope with the character) wears a heavy shield and will generally walk around without a weapon drawn because she wants to be able to cast a spell in the first round of combat and then draw a weapon. (She hasn't picked up quickdraw because, as a monk, she's not really unarmed--even then).</p><p></p><p>Other good reasons not to have a weapon out would be when the character is climbing, walking through a dangerous area (where it pays to have a hand free to grab a rope or the edge of the cliff), or simply doesn't want to be as obviously threatening. (In an area full of dangerous potential opponents, there are going to be some people who aren't necessarily enemies but will shoot first and ask questions later if you've got weapons drawn).</p><p></p><p>2. Situations that are only applicable to two weapon fighting don't necessarily mean that they're irrelevant. Always being useful to everyone is more commonly said to be the mark of a broken feat than the mark of a good one. Two weapon fighting is only useful to two weapon fighters but that doesn't make it a bad feat. On the more general note, if Quickdraw is only useful to certain kinds of characters in certain situations, that's not necessarily a bad thing. Quicken spell isn't useful for fighters, sorcerers, bards, paladins, rangers, monks, fighters, barbarians, or rogues after all, but it doesn't need beefing up because of that.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2641056, member: 3146"] A few notes about these contentions. 1. Wandering dangerous areas without a weapon drawn is not necessarily "actively unprepared." There are a number of reasons a character could want to do this. I have one character (actually a character's cohort) who is a cleric and carries a heavy shield. She doesn't have a weapon drawn because she wants to be able to cast spells in the first round of combat. If she needs to draw a weapon, she will. Of course, she's not very good with weapons of any sort so she generally doesn't. Another character is in a similar situation but does use weapons in nearly every combat. My fighter/cleric/monk/paladin (yeah, I'm pushing the multiclassing envelope with the character) wears a heavy shield and will generally walk around without a weapon drawn because she wants to be able to cast a spell in the first round of combat and then draw a weapon. (She hasn't picked up quickdraw because, as a monk, she's not really unarmed--even then). Other good reasons not to have a weapon out would be when the character is climbing, walking through a dangerous area (where it pays to have a hand free to grab a rope or the edge of the cliff), or simply doesn't want to be as obviously threatening. (In an area full of dangerous potential opponents, there are going to be some people who aren't necessarily enemies but will shoot first and ask questions later if you've got weapons drawn). 2. Situations that are only applicable to two weapon fighting don't necessarily mean that they're irrelevant. Always being useful to everyone is more commonly said to be the mark of a broken feat than the mark of a good one. Two weapon fighting is only useful to two weapon fighters but that doesn't make it a bad feat. On the more general note, if Quickdraw is only useful to certain kinds of characters in certain situations, that's not necessarily a bad thing. Quicken spell isn't useful for fighters, sorcerers, bards, paladins, rangers, monks, fighters, barbarians, or rogues after all, but it doesn't need beefing up because of that. [/QUOTE]
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