Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowlore" data-source="post: 2645271" data-attributes="member: 9509"><p>I would not allow drawing a weapon free action or not at anything >= 2x move. I've attempted it, and I am well trained. On a mount as part of a charge, sure I'd allow that. But not when you are the one running or charging, no.</p><p></p><p>I'll just italicize the rest...</p><p></p><p>26)<em> be able to switch between multiple weapons</em></p><p></p><p>Where multiple==2, sure. Since you only get one free action/round you don't get to quick draw multiple weapons in a round. Nor would you get to quickdraw attack quicksheathe. One per round? you say! Yes. Technically RAW says "while taking another action normally". It isn't one then another. A free action is not a standalone action. At most I'd allow 2 free actions provided each was taken *during* another action. And since you don't get more than two (normally), that is it. A few free action such as talking (provided it takes 6 seconds or less) can be done while other "free actions" are done. For example, one could move to engage, draw a weapon, and talk at the same time. Drawing multiple times for throwing multiple weapons is considered part of the full attack and is specifically called out in RAW.</p><p></p><p><em>27) Run and pull a weapon</em></p><p></p><p>See above.</p><p></p><p>28)<em> withdraw and pull a weapon</em></p><p>Doesn't need quickdraw.</p><p></p><p><em>29) There was another one but now I can't remember... damn.</em></p><p>Then it shouldn't be numbered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em> Contrived?? You talk about evil DR 5 creatures, against a specific weapon, and call a list of 25 examples contrived? I mention everything from wands to horses, </em></p><p></p><p>Ok, who said anything about quickdrawing a horse?!?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Not in my campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>NOw, your wand mus tbe places in a sheath for quick drawing of it. No sticking it in the pack or pouch and getting it out as a free action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Same for potions - they aren't weapons as used by QD.</p><p></p><p><em>to picking up items</em></p><p>Not using quickdraw. Last I looked quick draw does not apply to picking things up.</p><p></p><p>Now as to the notion that you have to pay attention to what you are doing when sheating a weapon, no not always. Not if you've done it enough or been trained. If you have the dexterity and know where the sheathe is (and it helps if it is s well designed one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) you can do it without much thought at all. I would insist on a feat for it though, more so than qucikdraw. It is much more difficult. I'd probably assign BAB and DEX minimums, as well as QuickDraw as prereq.</p><p></p><p>As for ready shield during move, yes per RAW if your BAB is >=1, no interp needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for standing then drawing, no need for QD here either. Draw as you stand.</p><p></p><p>Now I'm not arguing QD is underpowered, just trying to "ocrrect" some misunderstanding as I see them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shadowlore, post: 2645271, member: 9509"] I would not allow drawing a weapon free action or not at anything >= 2x move. I've attempted it, and I am well trained. On a mount as part of a charge, sure I'd allow that. But not when you are the one running or charging, no. I'll just italicize the rest... 26)[I] be able to switch between multiple weapons[/I] Where multiple==2, sure. Since you only get one free action/round you don't get to quick draw multiple weapons in a round. Nor would you get to quickdraw attack quicksheathe. One per round? you say! Yes. Technically RAW says "while taking another action normally". It isn't one then another. A free action is not a standalone action. At most I'd allow 2 free actions provided each was taken *during* another action. And since you don't get more than two (normally), that is it. A few free action such as talking (provided it takes 6 seconds or less) can be done while other "free actions" are done. For example, one could move to engage, draw a weapon, and talk at the same time. Drawing multiple times for throwing multiple weapons is considered part of the full attack and is specifically called out in RAW. [I]27) Run and pull a weapon[/I] See above. 28)[I] withdraw and pull a weapon[/I] Doesn't need quickdraw. [I]29) There was another one but now I can't remember... damn.[/I] Then it shouldn't be numbered. ;) [I] Contrived?? You talk about evil DR 5 creatures, against a specific weapon, and call a list of 25 examples contrived? I mention everything from wands to horses, [/I] Ok, who said anything about quickdrawing a horse?!?! :D Not in my campaign. ;) NOw, your wand mus tbe places in a sheath for quick drawing of it. No sticking it in the pack or pouch and getting it out as a free action. :p Same for potions - they aren't weapons as used by QD. [I]to picking up items[/I] Not using quickdraw. Last I looked quick draw does not apply to picking things up. Now as to the notion that you have to pay attention to what you are doing when sheating a weapon, no not always. Not if you've done it enough or been trained. If you have the dexterity and know where the sheathe is (and it helps if it is s well designed one ;)) you can do it without much thought at all. I would insist on a feat for it though, more so than qucikdraw. It is much more difficult. I'd probably assign BAB and DEX minimums, as well as QuickDraw as prereq. As for ready shield during move, yes per RAW if your BAB is >=1, no interp needed. :) As for standing then drawing, no need for QD here either. Draw as you stand. Now I'm not arguing QD is underpowered, just trying to "ocrrect" some misunderstanding as I see them. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
Top