Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2647081" data-attributes="member: 3146"><p>This is a good principle--but the examples are not ideal for quickdraw. To put it into a bit better perspective, let's try these examples which I've seen frequently enough to be worth mentioning:</p><p></p><p>Archer:</p><p>Usual bow--maybe +1 holy frost</p><p>Secondary bow--+1 merciful (for when you don't want to kill your enemies)</p><p>Another bow--+1 elemental bane (elementals tend to be the bane of archers--DR 10/- knocks off most of their damage and they don't take damage from holy).</p><p>Another option--+1 seeking. (It's not usually needed, but when you do need it, you need it).</p><p></p><p>Melee character:</p><p>Brilliant Energy weapon--it rocks against classed NPCs but is useless against undead or constructs.</p><p>+1 keen, wounding weapon--both enhancements are great as long as your foes are critable--if not, don't bother.</p><p>+1 ghost touch, undead bane--at a +3 cost, this weapon is as good as a +3 holy weapon against normal undead and twice as good against incorporeal undead--at less than the cost of adding ghost touch to your +3 holy sword. And really, 9 times out of ten, anything you need ghost touch for is undead.</p><p>+1 adamantine construct bane weapon--Why settle for being frustrated when you're fighting demons and devils in order to use your +1 flaming holy frost weapon against constructs. A mere 11,000gp will get you a weapon that's just as good as your primary weapon against constructs and enables you to get cold iron or silver on your primary weapon to defeat high level fiendish DR.</p><p>+1 merciful weapon. For the same reason as the archer.</p><p></p><p>Expanding upon this principle, one might note that, in a normal campaign, you end up finding a significant portion of your magic weapons. So it's not a choice between having a +1 flaming frost hammer or a +1 defending hammer and a +1 giant bane heavy pick at rougly the same price. The real choice is between having a +1 flaming weapon after selling the other two or both of the other two. Secondary weapons are a better deal when you have the option to keep found treasure than when you simply pick stuff off the treasure tables for an arena game.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2647081, member: 3146"] This is a good principle--but the examples are not ideal for quickdraw. To put it into a bit better perspective, let's try these examples which I've seen frequently enough to be worth mentioning: Archer: Usual bow--maybe +1 holy frost Secondary bow--+1 merciful (for when you don't want to kill your enemies) Another bow--+1 elemental bane (elementals tend to be the bane of archers--DR 10/- knocks off most of their damage and they don't take damage from holy). Another option--+1 seeking. (It's not usually needed, but when you do need it, you need it). Melee character: Brilliant Energy weapon--it rocks against classed NPCs but is useless against undead or constructs. +1 keen, wounding weapon--both enhancements are great as long as your foes are critable--if not, don't bother. +1 ghost touch, undead bane--at a +3 cost, this weapon is as good as a +3 holy weapon against normal undead and twice as good against incorporeal undead--at less than the cost of adding ghost touch to your +3 holy sword. And really, 9 times out of ten, anything you need ghost touch for is undead. +1 adamantine construct bane weapon--Why settle for being frustrated when you're fighting demons and devils in order to use your +1 flaming holy frost weapon against constructs. A mere 11,000gp will get you a weapon that's just as good as your primary weapon against constructs and enables you to get cold iron or silver on your primary weapon to defeat high level fiendish DR. +1 merciful weapon. For the same reason as the archer. Expanding upon this principle, one might note that, in a normal campaign, you end up finding a significant portion of your magic weapons. So it's not a choice between having a +1 flaming frost hammer or a +1 defending hammer and a +1 giant bane heavy pick at rougly the same price. The real choice is between having a +1 flaming weapon after selling the other two or both of the other two. Secondary weapons are a better deal when you have the option to keep found treasure than when you simply pick stuff off the treasure tables for an arena game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
Top