Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anubis" data-source="post: 2652107" data-attributes="member: 2358"><p>Well I thought I was perfectly clear. Yet people give a bunch of weird examples. Should I also mention that, as far as I know, you can't Quick Draw more than once per the rules? I would apply the the same to Quick Sheathe. There is no possible abuse.</p><p></p><p>As for a shield, they're all readied differently. Still, I would also think a person's shield is ALWAYS on if in a dangerous locale, and can just be hund from the arm. You're right that I've never used a shield, but I've used mock shields and they don't seem too difficult. As I said, I'm a katana wielder, meaning I don't use shields. I'm more into the oriental techniques than the European styles.</p><p></p><p>Anyway, my point about what I can do is only to demonstrate that all people with even nomincal weapons ability should be able to effectively use Quick Draw without a feat, which means the feat is underpowered and kinda useless if you apply any sort of logic and reality to the situation. I know D&D is supposed to be fantasy, but putting abnormal limitations on characters as fantasy seems absurd to me.</p><p></p><p>Oh, and you can't sheathe weapons that are close to as big or bigger than yourself (as a greatsword would be, and as all polearms would be). If a greatsword is sheathed, it's securely hooked up to your back across it, and in that case it would be a full-round action at best (realistically) to draw the dang thing. I've tried simulating drawing a greatsword with a wooden replica before, and it doesn't work. Yet I can basically Quick Draw any one-handed weapon there is within a split second.</p><p></p><p>You know, having said that, there may be something worth exploring for the way two-handed weapons are stowed (for those that can be, which there are very few to be sure, and I still maintain none can be normally sheathed). In this case, a light weapon should always be quick draw capable regardless of skill due to wsize and weight. One-handed weapons should follow my proposed changes (draw for free during move or quick draw auto ay BAB +1 or higher, Quick Draw giving you Quick Sheathe). Two-handed weapons should probably follow the normal rules as written, though. To be realistic, that's actually how it works in real life I'd say.</p></blockquote><p></p>
[QUOTE="Anubis, post: 2652107, member: 2358"] Well I thought I was perfectly clear. Yet people give a bunch of weird examples. Should I also mention that, as far as I know, you can't Quick Draw more than once per the rules? I would apply the the same to Quick Sheathe. There is no possible abuse. As for a shield, they're all readied differently. Still, I would also think a person's shield is ALWAYS on if in a dangerous locale, and can just be hund from the arm. You're right that I've never used a shield, but I've used mock shields and they don't seem too difficult. As I said, I'm a katana wielder, meaning I don't use shields. I'm more into the oriental techniques than the European styles. Anyway, my point about what I can do is only to demonstrate that all people with even nomincal weapons ability should be able to effectively use Quick Draw without a feat, which means the feat is underpowered and kinda useless if you apply any sort of logic and reality to the situation. I know D&D is supposed to be fantasy, but putting abnormal limitations on characters as fantasy seems absurd to me. Oh, and you can't sheathe weapons that are close to as big or bigger than yourself (as a greatsword would be, and as all polearms would be). If a greatsword is sheathed, it's securely hooked up to your back across it, and in that case it would be a full-round action at best (realistically) to draw the dang thing. I've tried simulating drawing a greatsword with a wooden replica before, and it doesn't work. Yet I can basically Quick Draw any one-handed weapon there is within a split second. You know, having said that, there may be something worth exploring for the way two-handed weapons are stowed (for those that can be, which there are very few to be sure, and I still maintain none can be normally sheathed). In this case, a light weapon should always be quick draw capable regardless of skill due to wsize and weight. One-handed weapons should follow my proposed changes (draw for free during move or quick draw auto ay BAB +1 or higher, Quick Draw giving you Quick Sheathe). Two-handed weapons should probably follow the normal rules as written, though. To be realistic, that's actually how it works in real life I'd say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
Top