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*Pathfinder & Starfinder
Fixing Quick Draw
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<blockquote data-quote="Coredump" data-source="post: 2655360" data-attributes="member: 6939"><p>Well, that is partly because you ignore the parts of the posts that refute your point, and sometimes consider the minutia of an opposing view, while ignore the meat.</p><p>So lets try this in small parts.</p><p></p><p>Others, not you, have put forth that QD is a weak feat, and being weak, needs to be bolstered. Thus, many of the 'counters' tend to show that it is not weak, and is applicable in many useful situations. From what I can tell, you are not making that point. (Well, you were in the beginning, but you seem to have um..... changed your stance.</p><p></p><p>The two points I do see you making are:</p><p>1) Since you (Anubis) can already 'quick draw', and you are not trained, then it is unrealistic to insist that a DnD character spend a feat to get QD.</p><p></p><p>2) It is okay to give it away for 'free', since it is not an overpowering 'broken' feat.</p><p></p><p>Hopefully I have at least gotten your 'points'.</p><p></p><p>Now to reply to them.</p><p>1a) I believe that you can draw really fast. So can I. But.... if you are standing next to someone, and their sword is out, does it *totally* not matter if your sword is sheathed or out? Are you *equally* prepared when your sword is in your hand or in your scabbard? Because *that* is what the QD feat means. It means that Joe Fighter is as prepared with his sword in the scabbard as when it is in his hand, it makes *no* difference.</p><p>1b) If we are using "If Anubis can do it, then a 1st level fighter can do it" as a justification for allowing QD, then why not apply that same logic to other issues.You have also stated that you can draw, and make 4 attacks, all within 6 seconds. Therefore 1st level fighters should get 4 attacks per round. After all, you are not even trained. </p><p>1c) If the sword is already out, can't you get even more attacks? Then it means that you do *not* have QD, since you are not the same with the sword in or out of the scabbard. It also means that a 1st level fighter should get 6 attacks a round.</p><p>1d) I bet you can fire 2 arrows within 6 seconds... maybe everyone should have Rapid Shot also.</p><p></p><p></p><p>2) True, it does not really break the game to give QD away for free. But if that is a justification... lets keep going. It will not break the game to give weap focus away, so lets give everyone that. It will not break the game to give everyone improved toughness. It will not break the game to give everyone Point Blank Shot. Hey, it is like Christmas here...</p><p>We should be able to give away *any* feat, and not break the game. (At least any without prereqs, and most with.) Otherwise, it is a bad feat.</p><p></p><p></p><p></p><p>Please not, Quick Draw does *not* mean you can pull out a weapon fast. It means that you can pull out a weapon so fast, and so smooth, and with such great body mechanics and/or subterfuge, that it is the *exact same* as if you had it out the whole time. I assert that you cannot do that, and further, that you have no way of knowing if you can. </p><p>You say you have had no training, yet somehow you 'know' that It is amazing the things that people with no training are sure they can do. (fighting, football, acting, whatever...) Really, you have no actual basis of for knowing if you *can* "initiate a good slash/defelct/thrust/parry routine in short order."</p><p></p><p>BTWYou are incorrect. There is no explicit limit to the number of times you can QD in a round.</p><p></p><p>Yet you also assert</p><p></p><p></p><p>If you question is "Will giving away QD unbalance my campaign?" I would say no. But that is pretty much true for 80% of the feats in existance.</p><p>If your assertion is "Anything I think I can do, my character should be allowed to do" then you are headed towards a world of messed up gaming.</p><p>If your question is "Is QD a weak feat?" Then the answer has been shown (repeatedly) that it is not weak, and is useful in many situations.</p></blockquote><p></p>
[QUOTE="Coredump, post: 2655360, member: 6939"] Well, that is partly because you ignore the parts of the posts that refute your point, and sometimes consider the minutia of an opposing view, while ignore the meat. So lets try this in small parts. Others, not you, have put forth that QD is a weak feat, and being weak, needs to be bolstered. Thus, many of the 'counters' tend to show that it is not weak, and is applicable in many useful situations. From what I can tell, you are not making that point. (Well, you were in the beginning, but you seem to have um..... changed your stance. The two points I do see you making are: 1) Since you (Anubis) can already 'quick draw', and you are not trained, then it is unrealistic to insist that a DnD character spend a feat to get QD. 2) It is okay to give it away for 'free', since it is not an overpowering 'broken' feat. Hopefully I have at least gotten your 'points'. Now to reply to them. 1a) I believe that you can draw really fast. So can I. But.... if you are standing next to someone, and their sword is out, does it *totally* not matter if your sword is sheathed or out? Are you *equally* prepared when your sword is in your hand or in your scabbard? Because *that* is what the QD feat means. It means that Joe Fighter is as prepared with his sword in the scabbard as when it is in his hand, it makes *no* difference. 1b) If we are using "If Anubis can do it, then a 1st level fighter can do it" as a justification for allowing QD, then why not apply that same logic to other issues.You have also stated that you can draw, and make 4 attacks, all within 6 seconds. Therefore 1st level fighters should get 4 attacks per round. After all, you are not even trained. 1c) If the sword is already out, can't you get even more attacks? Then it means that you do *not* have QD, since you are not the same with the sword in or out of the scabbard. It also means that a 1st level fighter should get 6 attacks a round. 1d) I bet you can fire 2 arrows within 6 seconds... maybe everyone should have Rapid Shot also. 2) True, it does not really break the game to give QD away for free. But if that is a justification... lets keep going. It will not break the game to give weap focus away, so lets give everyone that. It will not break the game to give everyone improved toughness. It will not break the game to give everyone Point Blank Shot. Hey, it is like Christmas here... We should be able to give away *any* feat, and not break the game. (At least any without prereqs, and most with.) Otherwise, it is a bad feat. Please not, Quick Draw does *not* mean you can pull out a weapon fast. It means that you can pull out a weapon so fast, and so smooth, and with such great body mechanics and/or subterfuge, that it is the *exact same* as if you had it out the whole time. I assert that you cannot do that, and further, that you have no way of knowing if you can. You say you have had no training, yet somehow you 'know' that It is amazing the things that people with no training are sure they can do. (fighting, football, acting, whatever...) Really, you have no actual basis of for knowing if you *can* "initiate a good slash/defelct/thrust/parry routine in short order." BTWYou are incorrect. There is no explicit limit to the number of times you can QD in a round. Yet you also assert If you question is "Will giving away QD unbalance my campaign?" I would say no. But that is pretty much true for 80% of the feats in existance. If your assertion is "Anything I think I can do, my character should be allowed to do" then you are headed towards a world of messed up gaming. If your question is "Is QD a weak feat?" Then the answer has been shown (repeatedly) that it is not weak, and is useful in many situations. [/QUOTE]
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