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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing Quick Draw
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<blockquote data-quote="Anubis" data-source="post: 2658457" data-attributes="member: 2358"><p>After reading all of that, this is the sticking point that I think you're incorrect on. Quick Draw doesn't mean you're equally defended with your weapon sheathed or drawn. If that were the case, people with Quick Draw and a sheathed weapon would still get attacks of opportunity; by the rules, they don't. It would have to be an immediate action (IIRC) for that to be the case.</p><p></p><p>Quick Draw is a free action, and free actions can only be taken during your own turn. That means that I would only need to be able to attack as many times and as effectively with a weapon sheathed at the start of six seconds as I could with it drawn at the start of the same six seconds. I <strong>do</strong> maintain that I can do <strong>that</strong>.</p><p></p><p></p><p></p><p>I understand. I just maintain that the styles you speak of would be, D&D-wise, equal to the Iajutsu Master prestige class, not the Quick Draw feat.</p><p></p><p></p><p></p><p>Didn't know that. I've been using my katana (real katana, real sheath) for months now and this hasn't happened. I always take care not to force the katana to the outside while drawing. I usually (unless I can't) draw with my body to the side, turning myself as I do, pulling away at the scabbard as I draw and (if I'm attempting to strike as I draw) making a quick slash upwards (as I said, from about the kidney to the armpit) before going two-handed (my arms are weak, so I'm not good at wielding anything one-handed) and into normal routine. I still have power despite my arms being weak, which is kinda odd, but I digress.</p><p></p><p>I guess I've been doing it right, eh? I didn't know that, though. I just figured that you could lose control if you pull too far to the outside (centrifical [sp?] force) too quickly, so I always pull out straight with a turning motion from the side. Wish I could describe it better for you, but the lingo you speak goes over my head.</p></blockquote><p></p>
[QUOTE="Anubis, post: 2658457, member: 2358"] After reading all of that, this is the sticking point that I think you're incorrect on. Quick Draw doesn't mean you're equally defended with your weapon sheathed or drawn. If that were the case, people with Quick Draw and a sheathed weapon would still get attacks of opportunity; by the rules, they don't. It would have to be an immediate action (IIRC) for that to be the case. Quick Draw is a free action, and free actions can only be taken during your own turn. That means that I would only need to be able to attack as many times and as effectively with a weapon sheathed at the start of six seconds as I could with it drawn at the start of the same six seconds. I [b]do[/b] maintain that I can do [b]that[/b]. I understand. I just maintain that the styles you speak of would be, D&D-wise, equal to the Iajutsu Master prestige class, not the Quick Draw feat. Didn't know that. I've been using my katana (real katana, real sheath) for months now and this hasn't happened. I always take care not to force the katana to the outside while drawing. I usually (unless I can't) draw with my body to the side, turning myself as I do, pulling away at the scabbard as I draw and (if I'm attempting to strike as I draw) making a quick slash upwards (as I said, from about the kidney to the armpit) before going two-handed (my arms are weak, so I'm not good at wielding anything one-handed) and into normal routine. I still have power despite my arms being weak, which is kinda odd, but I digress. I guess I've been doing it right, eh? I didn't know that, though. I just figured that you could lose control if you pull too far to the outside (centrifical [sp?] force) too quickly, so I always pull out straight with a turning motion from the side. Wish I could describe it better for you, but the lingo you speak goes over my head. [/QUOTE]
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Fixing Quick Draw
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