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Fixing Quick Draw
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<blockquote data-quote="Coredump" data-source="post: 2660951" data-attributes="member: 6939"><p>Huh??!!?? What are you talking about?</p><p>(EDIT: I am loathe to even ask, because it is likely to give Anubis something to answer instead of the rest of the post....but....</p><p>Where, or where, have I asked you to address anything from a 'rules-technical' standpoint? I have addressed the exact same issues with the exact same criteria, that you have. You talk about what you can do, I talk about what you can do. You talk feats being broken/not, I talk about feats being broken/not. You talk logic, I talk logic. etc. Try and stop making things up, please.)</p><p></p><p>You say QD is weak, we show how it is useful.</p><p>You say *you* can do it, we ask if everything you can 'do' should be allowed.</p><p>You say *you* can do it, we ask for details to see if you are *really* doing it.</p><p>You say giving it away is not broken, we ask if you will give away everything that is not broken.</p><p></p><p>Each time *EACH* time, you ignore the statements, and move on to something else. *AND* complain because no one 'gets' your point, or 'addresses' your point. I have been addressing your points, and you keep choosing to ignore it. I even draw your attention to it (3 times now) and you just change to something else.</p><p></p><p>What I 'want', is for you to try, just try, and stay consistent. You keep trying to show how it is 'logical' that you make these changes. Well then, defend that logic, don't keep changing your story.</p><p></p><p>Logic 1) "If Anubis can do it, a 1st level fighter can do it" This has been addressed, you have refused to defend it.</p><p></p><p>Logic 2) "Giving it away is okay, since that will not break the game" I have addressed this, and you have ignored it ever since.</p><p></p><p>Logic 3) "Sheathing/drawing takes time and effort, giving everyone QD/QS will make things go faster." This one is new.</p><p>First, *lots* of things take time, like attacking. If we just assume that each attack hits, or each attack does the same damage, then it will speed things up. And getting rid of all spell components will speed things up. And lets get rid of feats, too much time. etc. *everything* takes time/effort, such is life. That is not a justification for getting rid of QD</p><p>Second, your method *doesn't* get rid of these issues anyway. Since you don't give away QS for free.</p><p></p><p>Logic 4) "QD is only useful at high levels" </p><p>First, so what? Then let high level people take it. Lots of feats are only good at high or low levels.</p><p>Second, you are mistaken. It can be useful at low/mid levels, maybe not for everyone, but for some, and that is what a feat is about.</p><p>Third, if QD *is* useless, then why give it away, since no one would benefit from it anyway?</p><p></p><p>If all your adventures are in 'dangerous dungeons' then probably. Assuming you never get surprised when not in dungeons, or while sleeping, or searching, or whatever.No, it is not obvious. It can still be useful, depending on what weapons you have out, and which ones you want out, and if you have space to move, or if you are throwing weapons, or.....Again, this has been discussed, you just choose to ignore it (again), yes, it becomes more useful when you get iterative attacks. (I guess 'high level' now equals 6th) But it can also come in handy when you want to do something besides just move and attack, or TWF, or rapid shot, or throwing, or..... </p><p></p><p> You said that never happens, that is why QD is a 'waste', why are you changing you mind? Oh...</p><p>Logic 5) "This gets rid of 'silly' AoO" So, are you getting rid of all the other causes for AoO? How about the 'silly' ones? How do you discern the difference?, You said this never happens, that is why QD is a waste. No, it is your </p><p>'change'. It cannot be a 'fix' unless it is broken, and you have shown nothing to indicate it is broken. </p><p>'</p></blockquote><p></p>
[QUOTE="Coredump, post: 2660951, member: 6939"] Huh??!!?? What are you talking about? (EDIT: I am loathe to even ask, because it is likely to give Anubis something to answer instead of the rest of the post....but.... Where, or where, have I asked you to address anything from a 'rules-technical' standpoint? I have addressed the exact same issues with the exact same criteria, that you have. You talk about what you can do, I talk about what you can do. You talk feats being broken/not, I talk about feats being broken/not. You talk logic, I talk logic. etc. Try and stop making things up, please.) You say QD is weak, we show how it is useful. You say *you* can do it, we ask if everything you can 'do' should be allowed. You say *you* can do it, we ask for details to see if you are *really* doing it. You say giving it away is not broken, we ask if you will give away everything that is not broken. Each time *EACH* time, you ignore the statements, and move on to something else. *AND* complain because no one 'gets' your point, or 'addresses' your point. I have been addressing your points, and you keep choosing to ignore it. I even draw your attention to it (3 times now) and you just change to something else. What I 'want', is for you to try, just try, and stay consistent. You keep trying to show how it is 'logical' that you make these changes. Well then, defend that logic, don't keep changing your story. Logic 1) "If Anubis can do it, a 1st level fighter can do it" This has been addressed, you have refused to defend it. Logic 2) "Giving it away is okay, since that will not break the game" I have addressed this, and you have ignored it ever since. Logic 3) "Sheathing/drawing takes time and effort, giving everyone QD/QS will make things go faster." This one is new. First, *lots* of things take time, like attacking. If we just assume that each attack hits, or each attack does the same damage, then it will speed things up. And getting rid of all spell components will speed things up. And lets get rid of feats, too much time. etc. *everything* takes time/effort, such is life. That is not a justification for getting rid of QD Second, your method *doesn't* get rid of these issues anyway. Since you don't give away QS for free. Logic 4) "QD is only useful at high levels" First, so what? Then let high level people take it. Lots of feats are only good at high or low levels. Second, you are mistaken. It can be useful at low/mid levels, maybe not for everyone, but for some, and that is what a feat is about. Third, if QD *is* useless, then why give it away, since no one would benefit from it anyway? If all your adventures are in 'dangerous dungeons' then probably. Assuming you never get surprised when not in dungeons, or while sleeping, or searching, or whatever.No, it is not obvious. It can still be useful, depending on what weapons you have out, and which ones you want out, and if you have space to move, or if you are throwing weapons, or.....Again, this has been discussed, you just choose to ignore it (again), yes, it becomes more useful when you get iterative attacks. (I guess 'high level' now equals 6th) But it can also come in handy when you want to do something besides just move and attack, or TWF, or rapid shot, or throwing, or..... You said that never happens, that is why QD is a 'waste', why are you changing you mind? Oh... Logic 5) "This gets rid of 'silly' AoO" So, are you getting rid of all the other causes for AoO? How about the 'silly' ones? How do you discern the difference?, You said this never happens, that is why QD is a waste. No, it is your 'change'. It cannot be a 'fix' unless it is broken, and you have shown nothing to indicate it is broken. ' [/QUOTE]
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