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Fixing ranger with higher level mark spells.
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<blockquote data-quote="Minigiant" data-source="post: 9654617" data-attributes="member: 63508"><p><h4>Gloom Stalker's Mark</h4><p>2nd level Illusion</p><p>Casting Time: 1 bonus action</p><p>Range: 90 feet</p><p>Target: A creature that you can see within range</p><p>Components: V</p><p>Duration: 1 hour</p><p>Classes: Ranger</p><p>You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 necrotic damage to the target and magical darkness spreads in a 5 foot radius centered on the target whenever you hit it with a weapon attack. The darkness last until the start of your next turn or until you end it as a reaction.</p><p></p><p>If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</p><p>At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your Concentration on the spell for up to 24 hours.</p><p></p><h4>Horizon Walker's Mark</h4><p>5th level Conjuration</p><p>Casting Time: 1 bonus action</p><p>Range: 90 feet</p><p>Target: A creature that you can see within range</p><p>Components: V</p><p>Duration: 24 hours</p><p>Classes: Ranger</p><p>You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 2d6 fire damage to the target whenever you hit it with a weapon attack. As a bonus action, you and up to four willing creatures are transported to unoccupied spaces within 30 feet of the marked quarry and the spell ends.</p><p></p><p>If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature or use the transportation to the current target.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9654617, member: 63508"] [HEADING=3]Gloom Stalker's Mark[/HEADING] 2nd level Illusion Casting Time: 1 bonus action Range: 90 feet Target: A creature that you can see within range Components: V Duration: 1 hour Classes: Ranger You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 necrotic damage to the target and magical darkness spreads in a 5 foot radius centered on the target whenever you hit it with a weapon attack. The darkness last until the start of your next turn or until you end it as a reaction. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your Concentration on the spell for up to 24 hours. [HEADING=3]Horizon Walker's Mark[/HEADING] 5th level Conjuration Casting Time: 1 bonus action Range: 90 feet Target: A creature that you can see within range Components: V Duration: 24 hours Classes: Ranger You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 2d6 fire damage to the target whenever you hit it with a weapon attack. As a bonus action, you and up to four willing creatures are transported to unoccupied spaces within 30 feet of the marked quarry and the spell ends. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature or use the transportation to the current target. [/QUOTE]
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Fixing ranger with higher level mark spells.
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