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*Pathfinder & Starfinder
Fixing Sacred Circle
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<blockquote data-quote="DanmarLOK" data-source="post: 4631085" data-attributes="member: 71480"><p>The paladin power has the Implement keyword which should mean you get to add the enhancement bonus of the implement by RAW to attack rolls and damage rolls but since this power has neither I would have to assume that means you add the implement's enhancement bonus to the AC? </p><p></p><p>So by level 30 a Paladin could if that holds true add +7 AC to allies in a zone while the cleric is still limited to +3. </p><p></p><p>That does seem to balance to me. A fixed small diameter zone that at level 1-5 (assuming not out of range gear) adds +2 AC, 6-10 adds +3 AC etc. And assuming the paladin has a +x holy symbol or holy sword. </p><p></p><p>While the wording of Implement in all cases specifically mentions attack rolls and damage rolls, the only reason to have it on a power is to allow it augment something. As a DM that's how I'm going to rule it if someone actually plays a paladin in my group. That the +1 AC for the paladin power is a power bonus of 1 + Implement Bonus to AC to allies in the zone.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4631085, member: 71480"] The paladin power has the Implement keyword which should mean you get to add the enhancement bonus of the implement by RAW to attack rolls and damage rolls but since this power has neither I would have to assume that means you add the implement's enhancement bonus to the AC? So by level 30 a Paladin could if that holds true add +7 AC to allies in a zone while the cleric is still limited to +3. That does seem to balance to me. A fixed small diameter zone that at level 1-5 (assuming not out of range gear) adds +2 AC, 6-10 adds +3 AC etc. And assuming the paladin has a +x holy symbol or holy sword. While the wording of Implement in all cases specifically mentions attack rolls and damage rolls, the only reason to have it on a power is to allow it augment something. As a DM that's how I'm going to rule it if someone actually plays a paladin in my group. That the +1 AC for the paladin power is a power bonus of 1 + Implement Bonus to AC to allies in the zone. [/QUOTE]
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