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General Tabletop Discussion
*Dungeons & Dragons
Fixing spellcasting components
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<blockquote data-quote="CreamCloud0" data-source="post: 9182781" data-attributes="member: 7034710"><p>i might try to move away from components being the important part of restricting spellcasting to the spell focus/focii, material components are gone unless they have a cost in which case only need to be accesible on your person, all spells have verbal components unless explicitly mentioned to not have them and are explicitly loud but which only really matters if you're gagged or silenced, and all spells now have somantic components which have become the focii</p><p></p><p>each spell focus now only has a specific combination of spell schools and/or levels that it can cast for, you want high level divination pick up a crystal ball, higher necromancy requires a sigil focus, the rod covers all spells up to 4th level..., and they essentially function as the spellcaster's direct equivilant to weapons, using a versatile focus 2-handed will grant access to more spell schools/levels than using it 1-handed, you can use two focii at once but only if they both have the light property, a finesse equivilant trait that lets you use alternate casting stats, there'd be a generic focus that covers everything but at the cost of not adding proficiency/stat mod to your damage/spell saving throw, a blade focus is limited but can also be used to make weapon attacks.</p><p></p><p>so you stop all this 'does this require a material component or do i need to have a free hand' and go to 'am i using the apropriate focus' which covers accesibility in much more wider swathes</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9182781, member: 7034710"] i might try to move away from components being the important part of restricting spellcasting to the spell focus/focii, material components are gone unless they have a cost in which case only need to be accesible on your person, all spells have verbal components unless explicitly mentioned to not have them and are explicitly loud but which only really matters if you're gagged or silenced, and all spells now have somantic components which have become the focii each spell focus now only has a specific combination of spell schools and/or levels that it can cast for, you want high level divination pick up a crystal ball, higher necromancy requires a sigil focus, the rod covers all spells up to 4th level..., and they essentially function as the spellcaster's direct equivilant to weapons, using a versatile focus 2-handed will grant access to more spell schools/levels than using it 1-handed, you can use two focii at once but only if they both have the light property, a finesse equivilant trait that lets you use alternate casting stats, there'd be a generic focus that covers everything but at the cost of not adding proficiency/stat mod to your damage/spell saving throw, a blade focus is limited but can also be used to make weapon attacks. so you stop all this 'does this require a material component or do i need to have a free hand' and go to 'am i using the apropriate focus' which covers accesibility in much more wider swathes [/QUOTE]
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