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General Tabletop Discussion
*Dungeons & Dragons
Fixing spellcasting components
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<blockquote data-quote="Lanefan" data-source="post: 9182979" data-attributes="member: 29398"><p>I see no problem with any of that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Originally, mages were intended to be the least commonly played of the four class groups, with warriors the most common and clerics and thieves in between. Thus, in a big party you'd expect to see maybe four warriors, two or three thiefy-types, two or three clerics, and one mage.</p><p></p><p>My number-one character these days is a Magic User*; and I certainly don't see playing her as being "ultra hard mode" even though a lot of those restrictions are still in place. Quite the opposite, in fact: the restrictions that have been removed have, if anything, made her too easy to play - and thus a bit overpowered.</p><p></p><p>In the current adventure's site, however, a lot of non-damaging spells don't work; so blast-mage it is for a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - which is bizarre in itself: she was rolled up as a throwaway for what was then a one-off adventure and yet 22 (non-continuous) years later she's still going...</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9182979, member: 29398"] I see no problem with any of that. :) Originally, mages were intended to be the least commonly played of the four class groups, with warriors the most common and clerics and thieves in between. Thus, in a big party you'd expect to see maybe four warriors, two or three thiefy-types, two or three clerics, and one mage. My number-one character these days is a Magic User*; and I certainly don't see playing her as being "ultra hard mode" even though a lot of those restrictions are still in place. Quite the opposite, in fact: the restrictions that have been removed have, if anything, made her too easy to play - and thus a bit overpowered. In the current adventure's site, however, a lot of non-damaging spells don't work; so blast-mage it is for a while. :) * - which is bizarre in itself: she was rolled up as a throwaway for what was then a one-off adventure and yet 22 (non-continuous) years later she's still going... [/QUOTE]
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