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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Fixing Stat Polarity- Is this the 3e multi-classes spellcaster rule of 4e?
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<blockquote data-quote="BarkingDeathSquirrel" data-source="post: 4272895" data-attributes="member: 12851"><p>Power-gaming wise, I'd probably still stick to putting that 14 into Dex. </p><p>Heal is pretty nice in 4e, but the DC's on the checks are low enough that a high ability score for it isn't really necessary to use it... especially at higher levels. The other 5 skills are the type of skills you only really need one party member to have, maybe a second as backup for rituals like Raise Dead or Cure Disease.</p><p></p><p>Initiative is important to me as well, and keeping up a modest Stealth score helps ensure I'm not holding back the party should we need to do Stealth missions.</p><p></p><p>Your second option is interesting... but I doubt I'd ever use it personally.</p><p></p><p>As a side note, some thrown weapons can use Str instead of Dex for attack/damage, so not every fighter needs a high Dex either....</p><p></p><p>These are a couple ideas I thought up to fix this my self:</p><p></p><p>1. Raise the base 10 for defenses slightly higher (15?), and then have the defenses be based on the LOWER of the two ability scores... would be kinda weird, though. You could also try lowering the base 10 and using the sum of both Scores' modifiers too, I guess.</p><p></p><p>2. Base attacks/defenses (heavy armor AC being the better of Dex/Int + the armor bonus)/skills off of the sum of Two Ability Score modifiers rather than a single one... in such a system, I would be very keen on making Int affect most skills, probably having only Athletics, Acrobatics, and Endurance not be Int based. This has ramifications on the system as a whole, however, and cannot be easily dropped into it...</p><p></p><p>3. Probably the easiest option: Initiative is based on the higher or Dex/Int, like Reflex/Light AC is... plus maybe moving those skills you listed to Int too, maybe even Streetwise too. Perception/Insight are important enough skills that Wisdom doesn't need anymore.</p></blockquote><p></p>
[QUOTE="BarkingDeathSquirrel, post: 4272895, member: 12851"] Power-gaming wise, I'd probably still stick to putting that 14 into Dex. Heal is pretty nice in 4e, but the DC's on the checks are low enough that a high ability score for it isn't really necessary to use it... especially at higher levels. The other 5 skills are the type of skills you only really need one party member to have, maybe a second as backup for rituals like Raise Dead or Cure Disease. Initiative is important to me as well, and keeping up a modest Stealth score helps ensure I'm not holding back the party should we need to do Stealth missions. Your second option is interesting... but I doubt I'd ever use it personally. As a side note, some thrown weapons can use Str instead of Dex for attack/damage, so not every fighter needs a high Dex either.... These are a couple ideas I thought up to fix this my self: 1. Raise the base 10 for defenses slightly higher (15?), and then have the defenses be based on the LOWER of the two ability scores... would be kinda weird, though. You could also try lowering the base 10 and using the sum of both Scores' modifiers too, I guess. 2. Base attacks/defenses (heavy armor AC being the better of Dex/Int + the armor bonus)/skills off of the sum of Two Ability Score modifiers rather than a single one... in such a system, I would be very keen on making Int affect most skills, probably having only Athletics, Acrobatics, and Endurance not be Int based. This has ramifications on the system as a whole, however, and cannot be easily dropped into it... 3. Probably the easiest option: Initiative is based on the higher or Dex/Int, like Reflex/Light AC is... plus maybe moving those skills you listed to Int too, maybe even Streetwise too. Perception/Insight are important enough skills that Wisdom doesn't need anymore. [/QUOTE]
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Fixing Stat Polarity- Is this the 3e multi-classes spellcaster rule of 4e?
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