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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the 10-minute Adventuring day.
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<blockquote data-quote="Pyrex" data-source="post: 3437924" data-attributes="member: 11600"><p>My group is currently in the middle of the Age of Worms series and we've hit a stretch where our last three days of adventuring time (and likely the next few) are 10 minutes of adventuring (including one or two combats) followed by 23.83 hours of rest.</p><p></p><p>This isn't such a big deal right now in AoW as our DM is overlooking any time-sensitive elements, but I'm the next DM in rotation and plan to run something a bit more time-sensitive and would actually like the characters to be able to get something like a full day of adventuring in.</p><p></p><p>The solution I'm currently pondering is the 10-minute "power nap".</p><p></p><p>The idea being that a couple of times a day the party can take a power nap for the following benefits:</p><p></p><p>10min Power-Nap:</p><p>-Recover HP and ability damage as per a night's rest.</p><p>-Recover one daily use of any class or racial feature usable two or more times per day.</p><p>-->Example: A 5th level druid can only Wildshape once per day, and so would not recover a used wildshape. A 6th level druid can Wildshape twice per day, and thus would recover one use during a power nap</p><p>-Recover some depleted spells as follows:</p><p>--Highest level spells: None</p><p>--Next highest: Recover one</p><p>--Third Highest and on: Recover two (and so on)</p><p></p><p>Example: 9th level Cleric:</p><p></p><p>A 9th level Cleric taking a power nap would recover 9hp, 1pt of ability damage to all ability scores, recover 1 use of Turn Undead and would recover (as per Pearl of Power) 1x 4th level spell, 2x 3rd level spells, 2x 2nd level spells, 2x 2nd and 2x 0th level spells.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Pyrex, post: 3437924, member: 11600"] My group is currently in the middle of the Age of Worms series and we've hit a stretch where our last three days of adventuring time (and likely the next few) are 10 minutes of adventuring (including one or two combats) followed by 23.83 hours of rest. This isn't such a big deal right now in AoW as our DM is overlooking any time-sensitive elements, but I'm the next DM in rotation and plan to run something a bit more time-sensitive and would actually like the characters to be able to get something like a full day of adventuring in. The solution I'm currently pondering is the 10-minute "power nap". The idea being that a couple of times a day the party can take a power nap for the following benefits: 10min Power-Nap: -Recover HP and ability damage as per a night's rest. -Recover one daily use of any class or racial feature usable two or more times per day. -->Example: A 5th level druid can only Wildshape once per day, and so would not recover a used wildshape. A 6th level druid can Wildshape twice per day, and thus would recover one use during a power nap -Recover some depleted spells as follows: --Highest level spells: None --Next highest: Recover one --Third Highest and on: Recover two (and so on) Example: 9th level Cleric: A 9th level Cleric taking a power nap would recover 9hp, 1pt of ability damage to all ability scores, recover 1 use of Turn Undead and would recover (as per Pearl of Power) 1x 4th level spell, 2x 3rd level spells, 2x 2nd level spells, 2x 2nd and 2x 0th level spells. Thoughts? [/QUOTE]
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*Pathfinder & Starfinder
Fixing the 10-minute Adventuring day.
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