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Fixing the 3e Math in a simple and easy way
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4817125" data-attributes="member: 3146"><p>What exact problems are you trying to fix with this suggestion?</p><p></p><p>I don't think attack bonus really is much of a problem. If your character focuses on doing damage with weapons, you make sure not to dilute your BAB. If you don't focus on doing damage with weapons, then by the time you hit level 10 or so, it doesn't matter that you aren't very effective with your crossbow--you have spells for that. End result, characters who need to hit AC can hit AC. Characters who can't hit AC don't care. Of course, since 3.x and pathfinder are not 4th edition, monster ACs don't necessarily scale with level so your poor BAB wizard probably can hit the ogre barbarian with his crossbow. If he doesn't, it's because he's got two empowered scorching rays, a quickened ray of enfeeblement, five magic missiles and a wand of enervation. Why would he bust out his crossbow again?</p><p></p><p>Saves on the other hand are a bit of a problem--mostly because of multiclassing which tends to yield either unbalanced saves (the fighter/barbarian with a Fort that can't fail and Ref and Will that can't succeed) or massive saves (a monk/fighter/paladin/pious templar with +17 as her lowest save at level 10, evasion and mettle who says, "is there a save? OK, I'm effectively immune.") Divorcing saving throws from the class mechanic and pegging them at 1/2 level fixes this problem and renders it much easier to create reliably fair DCs. Just give a +2 nonstacking "good save" bonus and multiclassing works a lot better.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4817125, member: 3146"] What exact problems are you trying to fix with this suggestion? I don't think attack bonus really is much of a problem. If your character focuses on doing damage with weapons, you make sure not to dilute your BAB. If you don't focus on doing damage with weapons, then by the time you hit level 10 or so, it doesn't matter that you aren't very effective with your crossbow--you have spells for that. End result, characters who need to hit AC can hit AC. Characters who can't hit AC don't care. Of course, since 3.x and pathfinder are not 4th edition, monster ACs don't necessarily scale with level so your poor BAB wizard probably can hit the ogre barbarian with his crossbow. If he doesn't, it's because he's got two empowered scorching rays, a quickened ray of enfeeblement, five magic missiles and a wand of enervation. Why would he bust out his crossbow again? Saves on the other hand are a bit of a problem--mostly because of multiclassing which tends to yield either unbalanced saves (the fighter/barbarian with a Fort that can't fail and Ref and Will that can't succeed) or massive saves (a monk/fighter/paladin/pious templar with +17 as her lowest save at level 10, evasion and mettle who says, "is there a save? OK, I'm effectively immune.") Divorcing saving throws from the class mechanic and pegging them at 1/2 level fixes this problem and renders it much easier to create reliably fair DCs. Just give a +2 nonstacking "good save" bonus and multiclassing works a lot better. [/QUOTE]
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Fixing the 3e Math in a simple and easy way
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