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Fixing the 3e Math in a simple and easy way
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<blockquote data-quote="Sadrik" data-source="post: 4817464" data-attributes="member: 14506"><p>I think I like the better definition between the BABs, but I can see why one would like the other way too.</p><p></p><p></p><p>That seems like a good pay off and then say that, every 6 levels you can do it? 6th/12th/18th --> -2 for 2 attacks/-4 for 3 attacks/-6 for 4 attacks?</p><p></p><p>Perhaps the average of all of your classes, so a fighter wizard would have +2. A rogue/fighter would be +3 then and a fighter/wizard/rogue would be +2 and a fighter/cleric/rogue would be +2 too. This seems fair.</p><p></p><p>Saves are non-stacking bonus for the classes So if you are a cleric/rogue you get +2 to all three.</p><p></p><p>These are Pathfinder defense and offense, basically "grapple" expanded to include bulls rush and other things.</p><p></p><p>Or leave it as is <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>The main thing is the separation of BABs and saves at mid and high level. A fighter has +10 more to hit over a wizard and a poor save is +6 more over a good save. Secondarily their is a multi-class funkiness where you can get super saves or horrible saves and BABs. The BAB seperation is not that much an issue however the saves is. Spell DCs way outstrip, the power level of saves at the upper levels (and even low mid at times), when you compare those saves to "good saves" you get a decent chance of success, when you compare to a poor save they have almost no chance of success.</p><p></p><p>Example:</p><p>Wizard's 9th level spell</p><p>16INT, +5 for level increase, +5 Book, +6 headband, for a 32 (+11)</p><p>DC 30</p><p></p><p>Fighter's Will save</p><p>+6 Base save, 14WIS (+2), +5 cloak, for a total of +13</p><p>They need a 17+ to save</p><p></p><p>With this 1/2 level thing they would need a 13+ still difficult but considering the maximized nature of the Wizard.</p><p></p><p></p><p></p><p>Agreed, BAB is not the main interest with a rule like this. However, Multi-classing can cause some wonkyness in you BAB score and this would fix that. However it screws with feats, and PrCs. It may be simpler to just adjust saves.</p><p></p><p></p><p>You have a good understanding of the problem!</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4817464, member: 14506"] I think I like the better definition between the BABs, but I can see why one would like the other way too. That seems like a good pay off and then say that, every 6 levels you can do it? 6th/12th/18th --> -2 for 2 attacks/-4 for 3 attacks/-6 for 4 attacks? Perhaps the average of all of your classes, so a fighter wizard would have +2. A rogue/fighter would be +3 then and a fighter/wizard/rogue would be +2 and a fighter/cleric/rogue would be +2 too. This seems fair. Saves are non-stacking bonus for the classes So if you are a cleric/rogue you get +2 to all three. These are Pathfinder defense and offense, basically "grapple" expanded to include bulls rush and other things. Or leave it as is :devil: The main thing is the separation of BABs and saves at mid and high level. A fighter has +10 more to hit over a wizard and a poor save is +6 more over a good save. Secondarily their is a multi-class funkiness where you can get super saves or horrible saves and BABs. The BAB seperation is not that much an issue however the saves is. Spell DCs way outstrip, the power level of saves at the upper levels (and even low mid at times), when you compare those saves to "good saves" you get a decent chance of success, when you compare to a poor save they have almost no chance of success. Example: Wizard's 9th level spell 16INT, +5 for level increase, +5 Book, +6 headband, for a 32 (+11) DC 30 Fighter's Will save +6 Base save, 14WIS (+2), +5 cloak, for a total of +13 They need a 17+ to save With this 1/2 level thing they would need a 13+ still difficult but considering the maximized nature of the Wizard. Agreed, BAB is not the main interest with a rule like this. However, Multi-classing can cause some wonkyness in you BAB score and this would fix that. However it screws with feats, and PrCs. It may be simpler to just adjust saves. You have a good understanding of the problem! [/QUOTE]
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