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Fixing the 3e Math in a simple and easy way
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<blockquote data-quote="Sadrik" data-source="post: 4819127" data-attributes="member: 14506"><p>Ok, I think I have a handle on what you are doing with the numbers now. </p><p>So if a 16th level warrior type (+16/+11/+6/+1) is attacking a raw AC of 18 - ignore bonuses for stats and magic on both sides. This would give him a 95%/70%/45%/20%. </p><p></p><p>It seems that you would need more scenarios than just this one to determine the complete outcome of a system. Because you might have more or less change depending on a low AC or a high AC. *Going back re-reading your original it appears you have considered this.*</p><p></p><p>Ok so assuming the same raw AC of 18 vs. +12/+12/+12/+12 you wind up with 75%/75%/75%/75%. Under this it winds up 3.0 compared to 2.3.</p><p></p><p>Raw level 16 BAB vs. raw AC 23 --> 5 points higher</p><p>2.0 vs. 1.4</p><p>Raw level 16 BAB vs. raw AC 13 --> 5 points lower</p><p>3.8 vs. 3.0</p><p></p><p>It looks like this is significantly more powerful than the standard rules.</p><p></p><p>Perhaps the key is a simple -2 to do all of your attacks, similar to rapid shot. Using this assumption we get:</p><p></p><p>Raw level 16 BAB vs. raw AC 18</p><p>2.6 vs. 2.3</p><p>Raw level 16 BAB vs. raw AC 23 --> 5 points higher</p><p>1.6 vs. 1.4</p><p>Raw level 16 BAB vs. raw AC 13 --> 5 points lower</p><p>3.6 vs. 3.0</p><p></p><p>It looks marginally better. But considering that you are rolling vs the AC of 23 there is more of a whiff factor (miss with all) and vs. the 13 their is a auto hit factor with all of your attacks. These seem to be acceptable accommodations for the simplicity of rolling all at the same value.</p><p></p><p>So the rule with this BAB system would be full attacks give you bonus attacks but they are all at -2 rather than higher BAB max with -0/-5/-10/-15.</p><p></p><p>Figuring out the other break points:</p><p>6th level vs AC raw AC of 8/13/18</p><p>+7 for standard action or +5/+5 for full attack</p><p>11th level vs raw AC of 10/15/20</p><p>+9 for standard action or +7/+7/+7 for full attack</p><p>16the level vs raw AC of 13/18/23</p><p>+12 for standard action or +10/+10/+10/+10 for full attack</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4819127, member: 14506"] Ok, I think I have a handle on what you are doing with the numbers now. So if a 16th level warrior type (+16/+11/+6/+1) is attacking a raw AC of 18 - ignore bonuses for stats and magic on both sides. This would give him a 95%/70%/45%/20%. It seems that you would need more scenarios than just this one to determine the complete outcome of a system. Because you might have more or less change depending on a low AC or a high AC. *Going back re-reading your original it appears you have considered this.* Ok so assuming the same raw AC of 18 vs. +12/+12/+12/+12 you wind up with 75%/75%/75%/75%. Under this it winds up 3.0 compared to 2.3. Raw level 16 BAB vs. raw AC 23 --> 5 points higher 2.0 vs. 1.4 Raw level 16 BAB vs. raw AC 13 --> 5 points lower 3.8 vs. 3.0 It looks like this is significantly more powerful than the standard rules. Perhaps the key is a simple -2 to do all of your attacks, similar to rapid shot. Using this assumption we get: Raw level 16 BAB vs. raw AC 18 2.6 vs. 2.3 Raw level 16 BAB vs. raw AC 23 --> 5 points higher 1.6 vs. 1.4 Raw level 16 BAB vs. raw AC 13 --> 5 points lower 3.6 vs. 3.0 It looks marginally better. But considering that you are rolling vs the AC of 23 there is more of a whiff factor (miss with all) and vs. the 13 their is a auto hit factor with all of your attacks. These seem to be acceptable accommodations for the simplicity of rolling all at the same value. So the rule with this BAB system would be full attacks give you bonus attacks but they are all at -2 rather than higher BAB max with -0/-5/-10/-15. Figuring out the other break points: 6th level vs AC raw AC of 8/13/18 +7 for standard action or +5/+5 for full attack 11th level vs raw AC of 10/15/20 +9 for standard action or +7/+7/+7 for full attack 16the level vs raw AC of 13/18/23 +12 for standard action or +10/+10/+10/+10 for full attack [/QUOTE]
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