Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Fixing the 3e Math in a simple and easy way
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 4819285" data-attributes="member: 14506"><p>This is true, however, the DCs seems to outstrip the save bonuses in some cases. Classes that have a good will save and utilize wisdom, or dex and ref or fort and con seem to have a really good shot at succeeding against maximized DCs at the upper levels, but anyone else falls short and not by just a little they fall way short. Standardizing the saves is the beginning of the solution and leveling the DCs is the completion of that loop. So, to continue I think that the 10 + 1/2 CL is too good for the number spread that we are looking at. It also gives 1st level spells up to a +9 bonus and that might be a bit high.</p><p></p><p>I don't buy the argument. If it is too good at upper level with a level appropriate DC then it is too good at lower level too then.</p><p></p><p></p><p>Another proposal I had for 3e and fixing the top end of spellcasters. I can't find the thread now... Mind you this is very sweeping and requires new charts and what not but I thought that the spells could be broken into every 3 levels you get a new spell level (for full casters) rather than every 2. In this way levels 1-6 spells are in play within 20 levels and levels 7-9 are pushed out into the epic levels, making many of the wonky SoDs and other really ground breaking magic epic. To make this work, you want to give the classes the same amount of spells they had previously so if a level 5 wizard had 3/2/1 the level 5 wizard under this would still have 6 spell slots.</p><p></p><p>This change would go well with the above every three levels you add +1 DC because in this case it would be: "you get a DC bonus equal to the highest spell level you can cast".</p><p></p><p>The point of that thread was to limit spellcasters and make them more comparable to non-spellcasters.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4819285, member: 14506"] This is true, however, the DCs seems to outstrip the save bonuses in some cases. Classes that have a good will save and utilize wisdom, or dex and ref or fort and con seem to have a really good shot at succeeding against maximized DCs at the upper levels, but anyone else falls short and not by just a little they fall way short. Standardizing the saves is the beginning of the solution and leveling the DCs is the completion of that loop. So, to continue I think that the 10 + 1/2 CL is too good for the number spread that we are looking at. It also gives 1st level spells up to a +9 bonus and that might be a bit high. I don't buy the argument. If it is too good at upper level with a level appropriate DC then it is too good at lower level too then. Another proposal I had for 3e and fixing the top end of spellcasters. I can't find the thread now... Mind you this is very sweeping and requires new charts and what not but I thought that the spells could be broken into every 3 levels you get a new spell level (for full casters) rather than every 2. In this way levels 1-6 spells are in play within 20 levels and levels 7-9 are pushed out into the epic levels, making many of the wonky SoDs and other really ground breaking magic epic. To make this work, you want to give the classes the same amount of spells they had previously so if a level 5 wizard had 3/2/1 the level 5 wizard under this would still have 6 spell slots. This change would go well with the above every three levels you add +1 DC because in this case it would be: "you get a DC bonus equal to the highest spell level you can cast". The point of that thread was to limit spellcasters and make them more comparable to non-spellcasters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fixing the 3e Math in a simple and easy way
Top