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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the Barbarian
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<blockquote data-quote="Evilhalfling" data-source="post: 3506438" data-attributes="member: 16991"><p>I have never been happy with the Raging Barbarian as the default archetype, but still see a need for both a savage and a Berserker - so this is my attempt to separate them.</p><p></p><p><strong>Savage Born</strong> [Feat]</p><p>requirements: must be taken at 1st level. </p><p>Effect: </p><p>gain 8 skill points that must be spent from skills on the following list:</p><p>Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).</p><p></p><p>You are illiterate, but can learn to read by spending 2 skill pts, or by taking levels in a new class. You cannot spend any skill points on Knowledge skills.</p><p></p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Berserker</span> [PrC] 15 level class.</p><p></p><p>Prerequistes: </p><p>BAB +3 </p><p>Skills: Intimidate 3rnks </p><p>Feats: Power Attack </p><p></p><p>HD d12 </p><p>BAB: Good </p><p>Good Fort saves </p><p>Skills 2+int mod - from fighter skill list. </p><p>Armor and Weapons: Martial Weapons, no new armor or shield profs.</p><p>Special abilities: as Barbarian, except no trap sense - for levels 3, 6,9.15,18 gain the next levels benefits instead.</p><p></p><p></p><p></p><p>I am not sure where to put fast movement - is it more a function of class or birth? </p><p></p><p>It may also be possible to remain a savage, and continue to gain +2 skill pts per level, if a savage lifestyle is maintained - but not sure how this would be regulated, certainly taking level in a new class, learning to read or gaining any knowledge skills would end this benefit.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3506438, member: 16991"] I have never been happy with the Raging Barbarian as the default archetype, but still see a need for both a savage and a Berserker - so this is my attempt to separate them. [B]Savage Born[/B] [Feat] requirements: must be taken at 1st level. Effect: gain 8 skill points that must be spent from skills on the following list: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str). You are illiterate, but can learn to read by spending 2 skill pts, or by taking levels in a new class. You cannot spend any skill points on Knowledge skills. [SIZE=3] Berserker[/SIZE] [PrC] 15 level class. Prerequistes: BAB +3 Skills: Intimidate 3rnks Feats: Power Attack HD d12 BAB: Good Good Fort saves Skills 2+int mod - from fighter skill list. Armor and Weapons: Martial Weapons, no new armor or shield profs. Special abilities: as Barbarian, except no trap sense - for levels 3, 6,9.15,18 gain the next levels benefits instead. I am not sure where to put fast movement - is it more a function of class or birth? It may also be possible to remain a savage, and continue to gain +2 skill pts per level, if a savage lifestyle is maintained - but not sure how this would be regulated, certainly taking level in a new class, learning to read or gaining any knowledge skills would end this benefit. Thoughts? [/QUOTE]
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Fixing the Barbarian
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