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General Tabletop Discussion
*Pathfinder & Starfinder
Fixing the DMG Demographics
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<blockquote data-quote="S'mon" data-source="post: 754692" data-attributes="member: 463"><p>Hi - glad you liked it. The 1/2 numbers at each higher level works for my campaign world, which has large (real-world medieval-size or larger) populations and is quite low-magic. </p><p>There are exceptional NPCs above these levels of course.</p><p>1/2 the numbers every 2 levels would give something closer to standard D&D norms, and resemble the CR table nicely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By breaking down classes into % of each class you can get an idea of eg level distribution of paladins - if 1% population are PC-class and 1% of PC-class are paladins, 1 in 10,000 are Paladins. Personally my current approach is to amalgmate rare classes like Paladins into other groups of mostly common classes, like orders of knights who are mostly fighters, then distribute them as I see fit, so the occasional knight turns out to be a paladin rather than a fighter. </p><p>Also, elite groups may have a minimium admissions level of above 1st.</p><p></p><p>Eg: the Thrinian Knights - 400 Knights level 4+, 94% Fighter, 4% Cleric, 1% Paladin. 200 Level 4, 100 Level 5, 50 Level 6, etc.</p><p>There are also 400 trainee knights (armigers) of levels 1-3, & 1200 retainers (Warriors - 75% level 1, 12.5% level 2, 6.25% level 3, etc)</p></blockquote><p></p>
[QUOTE="S'mon, post: 754692, member: 463"] Hi - glad you liked it. The 1/2 numbers at each higher level works for my campaign world, which has large (real-world medieval-size or larger) populations and is quite low-magic. There are exceptional NPCs above these levels of course. 1/2 the numbers every 2 levels would give something closer to standard D&D norms, and resemble the CR table nicely. :) By breaking down classes into % of each class you can get an idea of eg level distribution of paladins - if 1% population are PC-class and 1% of PC-class are paladins, 1 in 10,000 are Paladins. Personally my current approach is to amalgmate rare classes like Paladins into other groups of mostly common classes, like orders of knights who are mostly fighters, then distribute them as I see fit, so the occasional knight turns out to be a paladin rather than a fighter. Also, elite groups may have a minimium admissions level of above 1st. Eg: the Thrinian Knights - 400 Knights level 4+, 94% Fighter, 4% Cleric, 1% Paladin. 200 Level 4, 100 Level 5, 50 Level 6, etc. There are also 400 trainee knights (armigers) of levels 1-3, & 1200 retainers (Warriors - 75% level 1, 12.5% level 2, 6.25% level 3, etc) [/QUOTE]
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Fixing the DMG Demographics
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