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General Tabletop Discussion
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Fixing the fighter (I know...)
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<blockquote data-quote="FrogReaver" data-source="post: 7827343" data-attributes="member: 6795602"><p>Anyways to answer the OP’s question - simple can be defined a variety of ways. I’m not convinced something as simple as the champion is actually needed or in general desired. I think we are more in love with the idea of a super simple fighter than we are actually in love with super simple fighters. </p><p></p><p>Every class appeals to me on some level - except the champion fighter. Seems I’m not the only one in this boat. </p><p></p><p>If something was designed to be broken and requirements were still met then that thing is still broken...</p><p></p><p>Ultimately you can have simple classes while not removing nearly all moving parts. However, I doubt you can have a class that doesn’t need fixed (I’m sorry, doesn’t have major opportunities to be made better) that relies on no moving part mechanics, when in a game where most classes have moving part mechanics - that is without making the moving part mechanical classes nearly always inferior.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7827343, member: 6795602"] Anyways to answer the OP’s question - simple can be defined a variety of ways. I’m not convinced something as simple as the champion is actually needed or in general desired. I think we are more in love with the idea of a super simple fighter than we are actually in love with super simple fighters. Every class appeals to me on some level - except the champion fighter. Seems I’m not the only one in this boat. If something was designed to be broken and requirements were still met then that thing is still broken... Ultimately you can have simple classes while not removing nearly all moving parts. However, I doubt you can have a class that doesn’t need fixed (I’m sorry, doesn’t have major opportunities to be made better) that relies on no moving part mechanics, when in a game where most classes have moving part mechanics - that is without making the moving part mechanical classes nearly always inferior. [/QUOTE]
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Fixing the fighter (I know...)
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