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General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
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<blockquote data-quote="Salthorae" data-source="post: 7827387" data-attributes="member: 1095"><p>I think the main issue I can see for the Champion fighter is that they fall behind that Warlock combo in expected damage per round as early as level 3 when the Warlock gets Agonizing Blast and it only gets worse from there because the Warlock's Hex damage is multiplied on crits and is effectively always on. </p><p></p><p>The Champion fighter doesn't have any rider damages that take advantage of his/their expanded crit range which really hurts them and forces them to rely on a magic weapon or something that has energy damage added on to it (preferably cold since so many things are fire/poison resistant) or they are reliant on their party members to cast Elemental Weapon or Magic Weapon or both on them. They don't have a way to do that themselves. </p><p></p><p>They don't have Smites or Hunter's Mark or Hex or any of those bonus riders that can help damage per round, so they fall behind. Even the Battle master has their superiority dice which are going to be nice riders on their damage for many attacks (though certainly not all I acknowledge). </p><p></p><p>If we gave them something that added damage other than increased crit range their damage can keep pace with the EB warlock at least, I think they'd feel better about themselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Salthorae, post: 7827387, member: 1095"] I think the main issue I can see for the Champion fighter is that they fall behind that Warlock combo in expected damage per round as early as level 3 when the Warlock gets Agonizing Blast and it only gets worse from there because the Warlock's Hex damage is multiplied on crits and is effectively always on. The Champion fighter doesn't have any rider damages that take advantage of his/their expanded crit range which really hurts them and forces them to rely on a magic weapon or something that has energy damage added on to it (preferably cold since so many things are fire/poison resistant) or they are reliant on their party members to cast Elemental Weapon or Magic Weapon or both on them. They don't have a way to do that themselves. They don't have Smites or Hunter's Mark or Hex or any of those bonus riders that can help damage per round, so they fall behind. Even the Battle master has their superiority dice which are going to be nice riders on their damage for many attacks (though certainly not all I acknowledge). If we gave them something that added damage other than increased crit range their damage can keep pace with the EB warlock at least, I think they'd feel better about themselves. ;) [/QUOTE]
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Fixing the fighter (I know...)
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