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Fixing the fighter (I know...)
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<blockquote data-quote="Undrave" data-source="post: 7827438" data-attributes="member: 7015698"><p>I'm working on a Fighter subclass that is based around the concept of Fighting styles. A fighter that doesn't need to track ressources but still has interesting CHOICES at certain levels and the potential for certain styles with a little bit of tactical choices on a round per round basis. I got two based of 4e's Tide of Iron (push and follow on an hit) and Cleave (inflict STR mod or DEX mod damage to another adjacent enemy after a hit). Also, some of those styles work in concert with your existing class features of Action Surge and Second Wind. It's really weird how there's no subclass that can really take advantage of those two. </p><p></p><p>Like I got one that lets you distract enemies when you attack with your Action Surge, letting allies move to safety and one where when you use Second Wind you can focus your mind and gain a bonus to Wisdom saves until you take damage or take a short rest. </p><p></p><p>There's also no style that key off the various weapon keywords aside from two-handed, which is also weird.</p><p></p><p>Stuff like that. They also all have a skill requirement and the class grants an extra skill proficiency.</p><p></p><p>I'm still working on it.</p></blockquote><p></p>
[QUOTE="Undrave, post: 7827438, member: 7015698"] I'm working on a Fighter subclass that is based around the concept of Fighting styles. A fighter that doesn't need to track ressources but still has interesting CHOICES at certain levels and the potential for certain styles with a little bit of tactical choices on a round per round basis. I got two based of 4e's Tide of Iron (push and follow on an hit) and Cleave (inflict STR mod or DEX mod damage to another adjacent enemy after a hit). Also, some of those styles work in concert with your existing class features of Action Surge and Second Wind. It's really weird how there's no subclass that can really take advantage of those two. Like I got one that lets you distract enemies when you attack with your Action Surge, letting allies move to safety and one where when you use Second Wind you can focus your mind and gain a bonus to Wisdom saves until you take damage or take a short rest. There's also no style that key off the various weapon keywords aside from two-handed, which is also weird. Stuff like that. They also all have a skill requirement and the class grants an extra skill proficiency. I'm still working on it. [/QUOTE]
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