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Fixing the fighter (I know...)
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7827610" data-attributes="member: 6802951"><p>As long a there is no multiclassing dips allowed, granting the Champion its full critical range improvement at level 3 isn't excessive, and feels good.</p><p>Proficiency in more saves is also a good idea at later levels maybe not to the extent of the suggestions in the OP though.</p><p></p><p>However the main issue with the Fighter is not its combat performance, it is its out of combat performance. Being slightly better at physical skill checks and having more ASIs does not do much to enable the fighter to compete in mechanical options and problem-solving capability with most casters.</p><p></p><p>Even comparing the Champion with its apparently equivalently simple caster class, the Warlock: - the Warlock has close to equivalent combat performance even without using its spell slots. Those spell slots can grant social and exploration options that the Champion cannot match. - And this is with the <em>Warlock </em>spell list which doesn't have the most utility of the spell lists available.</p><p>Plus, the Warlock can apply its main combat ability to a lot of the social pillar of the game, whereas the Champion's main combat ability scores are of less use outside combat and some of the exploration pillar.</p><p></p><p>In the end, notwithstanding the conceits expressed in the OP, the Champion does not have much that caster classes cannot do, and the caster classes have a lot that the Champion cannot do. When most people talk about "fixing the Fighter", it is generally the out of combat options that need bring up to spec.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7827610, member: 6802951"] As long a there is no multiclassing dips allowed, granting the Champion its full critical range improvement at level 3 isn't excessive, and feels good. Proficiency in more saves is also a good idea at later levels maybe not to the extent of the suggestions in the OP though. However the main issue with the Fighter is not its combat performance, it is its out of combat performance. Being slightly better at physical skill checks and having more ASIs does not do much to enable the fighter to compete in mechanical options and problem-solving capability with most casters. Even comparing the Champion with its apparently equivalently simple caster class, the Warlock: - the Warlock has close to equivalent combat performance even without using its spell slots. Those spell slots can grant social and exploration options that the Champion cannot match. - And this is with the [I]Warlock [/I]spell list which doesn't have the most utility of the spell lists available. Plus, the Warlock can apply its main combat ability to a lot of the social pillar of the game, whereas the Champion's main combat ability scores are of less use outside combat and some of the exploration pillar. In the end, notwithstanding the conceits expressed in the OP, the Champion does not have much that caster classes cannot do, and the caster classes have a lot that the Champion cannot do. When most people talk about "fixing the Fighter", it is generally the out of combat options that need bring up to spec. [/QUOTE]
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