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Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
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<blockquote data-quote="Undrave" data-source="post: 7827755" data-attributes="member: 7015698"><p>Fair point on the ability score, but rolling for a skill, proficiency or not, is basically just letting the dice decide. It's still the baseline everybody gets and not something <strong>unique</strong>. It's lacking in flavor you know? Sometimes your high Wisdom character keeps rolling below 5 on his ONE useful skill >.<</p><p></p><p>I guess that happens to everybody but DnD doesn't make skill failiures particularly interesting unless a pit is involved.</p><p></p><p>Rogues get expertise and later a power that prevents them from rolling poorly. Meanwhile casters get some "Press button to do X" spells where the result is basically assured. Sure they can't do it at-will, I know, but it's just nice to know that when the situation arise you got more chance to pull something off than not.</p><p></p><p></p><p></p><p>It IS nice. If Fighters got their subclass earlier like the Cleric then those would actually be a <strong>great </strong>feature.</p><p></p><p></p><p></p><p>Pretty sure I and others have mentionned the whole 'unique' aspect before? Maybe not in this thread I suppose. Sorry.</p><p></p><p>But maybe it's all a perception thing... Class features are like Halloween candy (its in season): everybody got mini chocolate bars and lollipops and the Fighter got more lollipops than everybody else, but he's looking at the other kids and they have fancy bubblegum and sour candy and some of their chocolates are mini reeses bars and they'd like to try some but nobody wants to give them any saying "You got all those lollipops! you should be happy!" but always the same stuff gets boring after a while.</p><p></p><p>And of course there's the way that combat feat are generally weighted in builds if you look at guides out there.</p><p></p><p>Maybe the Fighter SHOULDN'T have had their class features shunted off to optional rules land like in 3e and had actual unique style to it? Keep the extra ASI for the Champion?</p><p></p><p>And maybe I'm just not a good enough player to make do with a few skills and improvisation? I mean, I do suck at using illusions too. So of course I should be told to sit in the corner while the Casters bend the universe or shut up when the smart players are talking.</p><p></p><p>I used to be decent at small scale tactical combat but that was pretty much gutted out of the game so maybe I'm just bitter too. I'm one of those filthy boardgamer who prefers to use... <em>minis </em></p><p></p><p>Maybe new out of combat stuff is not NEEDED for the Fighter to balance with other classes, but I can't help but think it would still be more fun if it did have unique stuff of its own. Can you really argue against that?</p></blockquote><p></p>
[QUOTE="Undrave, post: 7827755, member: 7015698"] Fair point on the ability score, but rolling for a skill, proficiency or not, is basically just letting the dice decide. It's still the baseline everybody gets and not something [B]unique[/B]. It's lacking in flavor you know? Sometimes your high Wisdom character keeps rolling below 5 on his ONE useful skill >.< I guess that happens to everybody but DnD doesn't make skill failiures particularly interesting unless a pit is involved. Rogues get expertise and later a power that prevents them from rolling poorly. Meanwhile casters get some "Press button to do X" spells where the result is basically assured. Sure they can't do it at-will, I know, but it's just nice to know that when the situation arise you got more chance to pull something off than not. It IS nice. If Fighters got their subclass earlier like the Cleric then those would actually be a [B]great [/B]feature. Pretty sure I and others have mentionned the whole 'unique' aspect before? Maybe not in this thread I suppose. Sorry. But maybe it's all a perception thing... Class features are like Halloween candy (its in season): everybody got mini chocolate bars and lollipops and the Fighter got more lollipops than everybody else, but he's looking at the other kids and they have fancy bubblegum and sour candy and some of their chocolates are mini reeses bars and they'd like to try some but nobody wants to give them any saying "You got all those lollipops! you should be happy!" but always the same stuff gets boring after a while. And of course there's the way that combat feat are generally weighted in builds if you look at guides out there. Maybe the Fighter SHOULDN'T have had their class features shunted off to optional rules land like in 3e and had actual unique style to it? Keep the extra ASI for the Champion? And maybe I'm just not a good enough player to make do with a few skills and improvisation? I mean, I do suck at using illusions too. So of course I should be told to sit in the corner while the Casters bend the universe or shut up when the smart players are talking. I used to be decent at small scale tactical combat but that was pretty much gutted out of the game so maybe I'm just bitter too. I'm one of those filthy boardgamer who prefers to use... [I]minis [/I] Maybe new out of combat stuff is not NEEDED for the Fighter to balance with other classes, but I can't help but think it would still be more fun if it did have unique stuff of its own. Can you really argue against that? [/QUOTE]
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