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General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
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<blockquote data-quote="Undrave" data-source="post: 7827789" data-attributes="member: 7015698"><p>Garthanos also raises a good point: Some casters can prepare completely different load out from day to day. If they know they'll be staying in the city for a while, they can invest in more 'social' friendly spells. </p><p></p><p>You take Polearm Master you can't just decide to pick Actor the next morning. You're stuck. You don't get the added versatility. </p><p></p><p>Granted this is not for ALL casters so it's not suuuper important but I think it's mostly indicative that some classes are just way too versatile for their own good rather than the otherway around.</p><p></p><p></p><p></p><p>Not really... I'm an idiot who's tired and confused. </p><p></p><p>But Barbarian, Paladins, Clerics, Sorcerers, Warlock and Wizard only get 2 class skill (plus two from Background) while everybody else either gets more proficiencies. Bard get two instruments and 3 skills, Druids get Herbalism Kit, Monks picks a tool or an instrument, Rangers get 3, and Rogue get Thieve's Tools AND four skills. </p><p></p><p>Not sure how they balanced these things out.</p></blockquote><p></p>
[QUOTE="Undrave, post: 7827789, member: 7015698"] Garthanos also raises a good point: Some casters can prepare completely different load out from day to day. If they know they'll be staying in the city for a while, they can invest in more 'social' friendly spells. You take Polearm Master you can't just decide to pick Actor the next morning. You're stuck. You don't get the added versatility. Granted this is not for ALL casters so it's not suuuper important but I think it's mostly indicative that some classes are just way too versatile for their own good rather than the otherway around. Not really... I'm an idiot who's tired and confused. But Barbarian, Paladins, Clerics, Sorcerers, Warlock and Wizard only get 2 class skill (plus two from Background) while everybody else either gets more proficiencies. Bard get two instruments and 3 skills, Druids get Herbalism Kit, Monks picks a tool or an instrument, Rangers get 3, and Rogue get Thieve's Tools AND four skills. Not sure how they balanced these things out. [/QUOTE]
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Fixing the fighter (I know...)
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