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General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
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<blockquote data-quote="Li Shenron" data-source="post: 7827879" data-attributes="member: 1465"><p>[sarcasm]Knowing this is objectively BS...[/sarcasm]</p><p></p><p>Sorry Sacrosant but you can't go around saying like that. I actually agree with almost everything else in your post, but you can't claim it is an "objective true". For instance, that "there must be a mechanically simpler <strong>class" </strong>is <u>objectively false</u>. </p><p></p><p>If the game must support the common play style of simplicity, it needs one or more mechanically simpler character <strong>option</strong>, not certainly a whole class. In fact in 5e you can play a simple Wizard (even if you can't lower the simplicity down to the same minimum level of the lower-complexity Fighter), and you can play a complex Fighter too.</p><p></p><p>Anyway, to your actual questions... </p><p></p><p>I also don't think the Fighter needs a boost (because let's face it, those who house rule classes 99% of the times they don't do <em>fixes</em> but always <em>boosts</em>) in terms of mechanics. </p><p></p><p>If a Fighter's player is not having fun, it's probably because the DM isn't giving enough challenges that cater the Fighter. Have more combats during a single day but also plenty of short rests: this will show how the Fighter can have better physical resilience and stamina compared to classes that have more daily-based resources. Of course this won't only benefit the Fighter but also other classes with similar resources such as the Warlock.</p><p></p><p>Otherwise if someone has decided for a boost anyway, I think your suggestions are certainly all ok since they are passive and increase the Fighter's stats without making it more complex.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7827879, member: 1465"] [sarcasm]Knowing this is objectively BS...[/sarcasm] Sorry Sacrosant but you can't go around saying like that. I actually agree with almost everything else in your post, but you can't claim it is an "objective true". For instance, that "there must be a mechanically simpler [B]class" [/B]is [U]objectively false[/U]. If the game must support the common play style of simplicity, it needs one or more mechanically simpler character [B]option[/B], not certainly a whole class. In fact in 5e you can play a simple Wizard (even if you can't lower the simplicity down to the same minimum level of the lower-complexity Fighter), and you can play a complex Fighter too. Anyway, to your actual questions... I also don't think the Fighter needs a boost (because let's face it, those who house rule classes 99% of the times they don't do [I]fixes[/I] but always [I]boosts[/I]) in terms of mechanics. If a Fighter's player is not having fun, it's probably because the DM isn't giving enough challenges that cater the Fighter. Have more combats during a single day but also plenty of short rests: this will show how the Fighter can have better physical resilience and stamina compared to classes that have more daily-based resources. Of course this won't only benefit the Fighter but also other classes with similar resources such as the Warlock. Otherwise if someone has decided for a boost anyway, I think your suggestions are certainly all ok since they are passive and increase the Fighter's stats without making it more complex. [/QUOTE]
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Fixing the fighter (I know...)
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