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Fixing the fighter (I know...)
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<blockquote data-quote="Garthanos" data-source="post: 7828208" data-attributes="member: 82504"><p>Tracking those short rest abilities which now have to be remembered how many do I have across encounters is actually more complicated than having encounter powers ...in the initial case is wait did I use that ability last fight or not (in 4e you always have it every fight you are not memorizing state except short term) - Also the 4e character (except for the wizard - or maybe a swordmage) doesn't have a power he currently cannot use. So wait I know two spells but I can only cast one right now because I have this limit called slots?</p><p></p><p>I would say that combo ups the complexity slightly. And yes having a daily ups it mildly for the 4e character.</p><p>I do not think either is complicated but I am saying its not massively less either.</p><p></p><p>That said over all 4e characters are at extreme minimum analogous to a level 3 so sure things might be a bit more complicated but you have picking invocations and picking from known spells and the remembering which short rest powers have been used are no simpler than dailies (which is arguably less user friendly than real encounter powers)</p><p></p><p>Picking from known spells is done at the table making it a more frequent choice window than playing the 4e Wizard who picks his in the morning. Then just knows this is what I have.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7828208, member: 82504"] Tracking those short rest abilities which now have to be remembered how many do I have across encounters is actually more complicated than having encounter powers ...in the initial case is wait did I use that ability last fight or not (in 4e you always have it every fight you are not memorizing state except short term) - Also the 4e character (except for the wizard - or maybe a swordmage) doesn't have a power he currently cannot use. So wait I know two spells but I can only cast one right now because I have this limit called slots? I would say that combo ups the complexity slightly. And yes having a daily ups it mildly for the 4e character. I do not think either is complicated but I am saying its not massively less either. That said over all 4e characters are at extreme minimum analogous to a level 3 so sure things might be a bit more complicated but you have picking invocations and picking from known spells and the remembering which short rest powers have been used are no simpler than dailies (which is arguably less user friendly than real encounter powers) Picking from known spells is done at the table making it a more frequent choice window than playing the 4e Wizard who picks his in the morning. Then just knows this is what I have. [/QUOTE]
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