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Fixing the fighter (I know...)
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<blockquote data-quote="ClaytonCross" data-source="post: 7828459" data-attributes="member: 6880599"><p>lol, nothing you suggested addresses "can’t do anything of consequence out of combat" however, the fighter gets 2 more ASI than other class which could be used for out of combat feats to make the character more interesting, players style of play can make a character, a lot more interesting, however the assertion that campions can't cast spells is correct. They are not supposed to. In order for use to address doing something out of combat of consequence, I would suggest an extra skill proficiency of the players choice... however, all your "fixes" seem geared to in combat, with expertise in athletics for knocking enemies prone, proficiency in saves to avoid negative effects of enemy spell casters, and resistance to damage times ... <strong>these are not "can’t do anything of consequence out of combat" fixes</strong>. So your undermining your own goal.</p><p></p><p><strong>Adding 1 proficiency of the players choice on the other hand</strong>, means letting your champion take stealth in a dex build and act like a thief, or persuasion and not dumping charisma lets you act as the party face, taking investigation along with perception and survival then not dumping intelligence or wisdom (12s would be fine) and the champion can be a functional scout by taking the urchin background feature. </p><p></p><p>Basically adding one skill of your choice is more effective toward your stated goal than all 3 of your suggestions combine. I would also say tool proficiencies have a lot of application out of combat. I have a Forge Cleric who is a smith in down time and building weapons and armor for the whole party out of combat... which is something casters can't do. I also have proficiency with dice and with ok constitution plus tavern brawler, you can gamble and pit fit while the caster sits idely by. In order to address <strong>"can’t do anything of consequence out of combat" your going to have to be more specific in what's holding you down, because back ground, race, and feats allow for ALOT of out of combat actions of consequence and being salty because you can't cast spells just makes everyone want to say"then play a caster next time?..."</strong> I am not saying you don't have a valid point... I am saying you have made your point so vague that there is no way for anyone to offer useful advice or suggestions. They the only "fixes" you offer for the problem are combat fixes, which the campion does not have problems with and that you have even attempted to say is a problem with the subclass... what?!?</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7828459, member: 6880599"] lol, nothing you suggested addresses "can’t do anything of consequence out of combat" however, the fighter gets 2 more ASI than other class which could be used for out of combat feats to make the character more interesting, players style of play can make a character, a lot more interesting, however the assertion that campions can't cast spells is correct. They are not supposed to. In order for use to address doing something out of combat of consequence, I would suggest an extra skill proficiency of the players choice... however, all your "fixes" seem geared to in combat, with expertise in athletics for knocking enemies prone, proficiency in saves to avoid negative effects of enemy spell casters, and resistance to damage times ... [B]these are not "can’t do anything of consequence out of combat" fixes[/B]. So your undermining your own goal. [B]Adding 1 proficiency of the players choice on the other hand[/B], means letting your champion take stealth in a dex build and act like a thief, or persuasion and not dumping charisma lets you act as the party face, taking investigation along with perception and survival then not dumping intelligence or wisdom (12s would be fine) and the champion can be a functional scout by taking the urchin background feature. Basically adding one skill of your choice is more effective toward your stated goal than all 3 of your suggestions combine. I would also say tool proficiencies have a lot of application out of combat. I have a Forge Cleric who is a smith in down time and building weapons and armor for the whole party out of combat... which is something casters can't do. I also have proficiency with dice and with ok constitution plus tavern brawler, you can gamble and pit fit while the caster sits idely by. In order to address [B]"can’t do anything of consequence out of combat" your going to have to be more specific in what's holding you down, because back ground, race, and feats allow for ALOT of out of combat actions of consequence and being salty because you can't cast spells just makes everyone want to say"then play a caster next time?..."[/B] I am not saying you don't have a valid point... I am saying you have made your point so vague that there is no way for anyone to offer useful advice or suggestions. They the only "fixes" you offer for the problem are combat fixes, which the campion does not have problems with and that you have even attempted to say is a problem with the subclass... what?!? [/QUOTE]
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