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Fixing the fighter (I know...)
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<blockquote data-quote="Sacrosanct" data-source="post: 7828627" data-attributes="member: 15700"><p>My point about cognitive dissonance was about you saying no progress can be made, and how you can’t have further discussion, and then literally post several paragraphs of discussion that you just said you couldn’t have. </p><p></p><p>You also seem to be under the impression that unless I personally have grievances, I can’t offer solutions to people who do. So I go back to my initial response to you. The grievances folks have had re the fighter and lack of out of combat abilities are well documented. The exist even in this very thread. So for you to say I must state them in detail or you have no idea what I’m talking about is either incredible ignorance on your part about this topic, which I don’t believe, or you’re willfully ignoring the point to take pot shots or trolling. I’m guessing it’s the latter by your immediate dismissal of my suggestions as ineffectual and unusable (your opinion is hardly objective truth)</p><p></p><p>So good day. If you don’t have any further suggestions in how we can add out of combat functionality to the fighter while maintaining the requirements I outlined in the first post, I’ll kindly ask you to stop threadcapping.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7828627, member: 15700"] My point about cognitive dissonance was about you saying no progress can be made, and how you can’t have further discussion, and then literally post several paragraphs of discussion that you just said you couldn’t have. You also seem to be under the impression that unless I personally have grievances, I can’t offer solutions to people who do. So I go back to my initial response to you. The grievances folks have had re the fighter and lack of out of combat abilities are well documented. The exist even in this very thread. So for you to say I must state them in detail or you have no idea what I’m talking about is either incredible ignorance on your part about this topic, which I don’t believe, or you’re willfully ignoring the point to take pot shots or trolling. I’m guessing it’s the latter by your immediate dismissal of my suggestions as ineffectual and unusable (your opinion is hardly objective truth) So good day. If you don’t have any further suggestions in how we can add out of combat functionality to the fighter while maintaining the requirements I outlined in the first post, I’ll kindly ask you to stop threadcapping. [/QUOTE]
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