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Fixing the fighter (I know...)
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<blockquote data-quote="Salthorae" data-source="post: 7828647" data-attributes="member: 1095"><p>Thanks for the reset [USER=177]@Umbran[/USER]!</p><p></p><p>[USER=15700]@Sacrosanct[/USER] - I'd intended to go back to the OP tonight and re-read it again anyway, but Umbran's post really drove that need home <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Specifically for the Champion, I think the classes apparent "lack" is just more that the features feel lackluster when you get them, regardless of what they are mechanically or not. </p><p></p><p>Many of the fighter subclasses give you bonus skill proficiency options. So that would be an easy start to boosting the perceived benefits of the subclass. </p><p></p><p></p><p></p><p>So at 3rd level, I would say we could offer proficiency in either Acrobatics or Athletics and expertise in one of those skills of your choosing. </p><p></p><p>At 7th level, with remarkable athlete add expertise in the other skill (this kind of presumes that a fighter takes one of them to start with from Fighter skills I guess?)</p><p></p><p>I don't mind the extra fighting style at 10th. I would always be open to another one of those frankly and wish more fighters got that as an option. </p><p></p><p>The theme of the subclass is to deal devastating blows. I'm not feeling a 19-20 Crit at 3rd and a 18-20 at 15th is really embracing that concept. </p><p></p><p>Maybe double down on the Critical hit focus of the Subclass as well? Give them a brutal critical type thing where when they do crit, they do +1 weapon damage die on top of the normal crit. Maybe also expand the crit ranges? so at 3rd make it 18-20, at 15th make it 17-20?</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7828647, member: 1095"] Thanks for the reset [USER=177]@Umbran[/USER]! [USER=15700]@Sacrosanct[/USER] - I'd intended to go back to the OP tonight and re-read it again anyway, but Umbran's post really drove that need home :) Specifically for the Champion, I think the classes apparent "lack" is just more that the features feel lackluster when you get them, regardless of what they are mechanically or not. Many of the fighter subclasses give you bonus skill proficiency options. So that would be an easy start to boosting the perceived benefits of the subclass. So at 3rd level, I would say we could offer proficiency in either Acrobatics or Athletics and expertise in one of those skills of your choosing. At 7th level, with remarkable athlete add expertise in the other skill (this kind of presumes that a fighter takes one of them to start with from Fighter skills I guess?) I don't mind the extra fighting style at 10th. I would always be open to another one of those frankly and wish more fighters got that as an option. The theme of the subclass is to deal devastating blows. I'm not feeling a 19-20 Crit at 3rd and a 18-20 at 15th is really embracing that concept. Maybe double down on the Critical hit focus of the Subclass as well? Give them a brutal critical type thing where when they do crit, they do +1 weapon damage die on top of the normal crit. Maybe also expand the crit ranges? so at 3rd make it 18-20, at 15th make it 17-20? [/QUOTE]
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