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Fixing the fighter (I know...)
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<blockquote data-quote="DND_Reborn" data-source="post: 7828822" data-attributes="member: 6987520"><p>Along these lines my suggestions would be:</p><p></p><p>@3rd: Critical on 18-20, gain one more skill proficiency chosen from the Fighter class list.</p><p></p><p>@7th: While it might seem underwhelming, it is pretty good really when you consider this bonus is also added to initiative. You <em>could</em> even include this bonus in Death Saves, which would really set Fighters apart from all other classes in only they receive this bonus.</p><p></p><p>@10th: Since many of the fighting styles don't combine, you could even offer <em>two</em> new styles at this level! Or, one would still be fine.</p><p></p><p>@15th: Keep the 18-20 critical range, but allow an extra weapon die on critical hits maybe.</p><p></p><p>All that being offered, a lot of this (other than the skill at level 3) is still "combat-oriented" and I would like to see a bit more in the realm of the other pillars for Champions. My other post has suggestions in that regard.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7828822, member: 6987520"] Along these lines my suggestions would be: @3rd: Critical on 18-20, gain one more skill proficiency chosen from the Fighter class list. @7th: While it might seem underwhelming, it is pretty good really when you consider this bonus is also added to initiative. You [I]could[/I] even include this bonus in Death Saves, which would really set Fighters apart from all other classes in only they receive this bonus. @10th: Since many of the fighting styles don't combine, you could even offer [I]two[/I] new styles at this level! Or, one would still be fine. @15th: Keep the 18-20 critical range, but allow an extra weapon die on critical hits maybe. All that being offered, a lot of this (other than the skill at level 3) is still "combat-oriented" and I would like to see a bit more in the realm of the other pillars for Champions. My other post has suggestions in that regard. [/QUOTE]
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