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Fixing the fighter (I know...)
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<blockquote data-quote="Hussar" data-source="post: 7829563" data-attributes="member: 22779"><p>I don't think so.</p><p></p><p>The difference between "Good With Weapons Guy" and "Superman Wannabe Guy" is mostly level. </p><p></p><p>I mean, we have no problems with "Apprentice wizard barely able to tie his own shoes" being coupled with "Sorcerer Supreme" in the same class. Or, "Gets Angry Guy " and "Able to Fly Guy" in the same class. So on and so forth.</p><p></p><p>See, that's the thing. As soon as a class gets access to anything "magic", then the ceiling is lifted. Seriously, what is the justification for a flying barbarian? How is that part of the archetype of barbarian? But, since we're allowing "spirit animals" (magic by another name) then allowing the barbarian to fly isn't a stretch.</p><p></p><p>Monks work the same way as well. I start out not terribly different from a fighter, but, even with an Open Hand monk, I get all sorts of supernatural abilities, up to and including instant death attacks, because I have "Ki" (again, magic by another name).</p><p></p><p>My fighter, at best, can make 8 attacks in a round. My ranger can make 16 (extremely unlikely, but, potentially possible). But, again, my ranger can also hide in plain sight and cast several spells so, the ceiling goes away.</p><p></p><p>That's the trick it seems. Add just a soupçon of magic to a class and poof, I can do fantastic feats far beyond anything a mortal human can do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7829563, member: 22779"] I don't think so. The difference between "Good With Weapons Guy" and "Superman Wannabe Guy" is mostly level. I mean, we have no problems with "Apprentice wizard barely able to tie his own shoes" being coupled with "Sorcerer Supreme" in the same class. Or, "Gets Angry Guy " and "Able to Fly Guy" in the same class. So on and so forth. See, that's the thing. As soon as a class gets access to anything "magic", then the ceiling is lifted. Seriously, what is the justification for a flying barbarian? How is that part of the archetype of barbarian? But, since we're allowing "spirit animals" (magic by another name) then allowing the barbarian to fly isn't a stretch. Monks work the same way as well. I start out not terribly different from a fighter, but, even with an Open Hand monk, I get all sorts of supernatural abilities, up to and including instant death attacks, because I have "Ki" (again, magic by another name). My fighter, at best, can make 8 attacks in a round. My ranger can make 16 (extremely unlikely, but, potentially possible). But, again, my ranger can also hide in plain sight and cast several spells so, the ceiling goes away. That's the trick it seems. Add just a soupçon of magic to a class and poof, I can do fantastic feats far beyond anything a mortal human can do. [/QUOTE]
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Fixing the fighter (I know...)
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