Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7829814" data-attributes="member: 15700"><p>The obvious answer is that people don't want that. In every one of these discussions, there are lots of people who don't want every single class in the game to do supernatural things. The real question is, "Why do you think your style should override everyone else's and prevent them from playing what they want to play?" I mean, there are plenty of options for classes that have supernatural things for you to play how you want. Why must you insist every other class also do that and people who do want a mundane option are just screwed?</p><p></p><p>Note: I am not saying there isn't room to improve the fighter, so let's just avoid accusing me of that like I was accused of earlier in the thread. There are two different subjects. In fact, the whole point of this thread was how to improve the fighter while still adhering to it's core design goals of being mechanically simpler and not laden with supernatural powers. I don't know how I could have been more clear of the scope of this thread in my very first post.</p><p></p><p>Instead, we have folks like yourself not even trying to have that discussion, but keep going back to "fighters are teh sux, give them supernatural powerz". Which, I might point out, it directly counter to the point of this thread and is blatant threadcapping.</p><p></p><p>So...unless you can offer suggestions and discuss others' suggestions already given about how to improve the fighter's out of combat abilities while adhering to the core design requirements, please stop threadcapping.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7829814, member: 15700"] The obvious answer is that people don't want that. In every one of these discussions, there are lots of people who don't want every single class in the game to do supernatural things. The real question is, "Why do you think your style should override everyone else's and prevent them from playing what they want to play?" I mean, there are plenty of options for classes that have supernatural things for you to play how you want. Why must you insist every other class also do that and people who do want a mundane option are just screwed? Note: I am not saying there isn't room to improve the fighter, so let's just avoid accusing me of that like I was accused of earlier in the thread. There are two different subjects. In fact, the whole point of this thread was how to improve the fighter while still adhering to it's core design goals of being mechanically simpler and not laden with supernatural powers. I don't know how I could have been more clear of the scope of this thread in my very first post. Instead, we have folks like yourself not even trying to have that discussion, but keep going back to "fighters are teh sux, give them supernatural powerz". Which, I might point out, it directly counter to the point of this thread and is blatant threadcapping. So...unless you can offer suggestions and discuss others' suggestions already given about how to improve the fighter's out of combat abilities while adhering to the core design requirements, please stop threadcapping. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
Top