Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7829909" data-attributes="member: 996"><p>I suppose "decision free" may be an exaggeration for effect. Certainly, the fighter has been given fewer decisions points than other classes in many editions (and /plenty/ of them in others, like 3.x & 4e), but the point could also be that those decisions can be meaningless or too obvious to be meaningful (in slightly different meanings of 'meaning-'), or be boxed into only one. </p><p>Ironically, a game that I otherwise find myself praising rather a lot, 13th Age, delivered a not exactly simple, but essentially decisions-free fighter. The fighter had maneuvers, which maneuver you used was determined by the natural result of your attack roll - you /could/ design the fighter so that several maneuvers activated on the same natural result, and then pick one, but it could also end up with each maneuver triggering on a different result, and thus no choice at all, the character would just run on autopilot. </p><p></p><p>The point, then, may just have been that there's never been much on that level of "simplicity" offered for casters. So the simple/meaningful choice divide is also the martial/caster divide, when there's no mechanical or conceptual reason it need be so.</p><p></p><p>I suppose there's a distinction between the number of decision points and the number of 'choices' at each point, sure.</p><p></p><p>Heracles didn't exactly (or even remotely) cast spells, rage (intentionally/to his benefit) or constantly 'sneak attack' enemies, and he wasn't an monastic acetic, so Fighter's what's left, in 5e, for instance.</p><p></p><p>Fighter necessarily covers a lot of ground, in the early game, because there were only two other classes and they both cast spells - so any non-caster, from Beowulf to Lancelot to Robin Hood to Conan to Alexander the Great could only be a fighter. And, even now, because the few other non-casting archetypes you can tease out of the PH (there are no entirely non-casting classes, not even fighter), rage or sneak attack or use supernatural ki powers.</p><p>Of course, there are many of those archetypes that fall to the fighter that it just can't do that well (one reason we need the Warlord back). </p><p></p><p>And, of course "(I know...)" this is nothing new, the discussion of bringing the fighter up to the level of a balanced class and up to the level of the archetypes from genre every other class /has too much supernatural power to emulate/, has been going since early days, and always circles around and runs aground on the same contradictory issues. </p><p></p><p>It was. It stopped being a particular feature of the fighter by 3e when items were no longer primarily found via weighted tables and class restriction had relaxed a great deal - and <em>magic items aren't assumed, at all, in 5e</em>.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7829909, member: 996"] I suppose "decision free" may be an exaggeration for effect. Certainly, the fighter has been given fewer decisions points than other classes in many editions (and /plenty/ of them in others, like 3.x & 4e), but the point could also be that those decisions can be meaningless or too obvious to be meaningful (in slightly different meanings of 'meaning-'), or be boxed into only one. Ironically, a game that I otherwise find myself praising rather a lot, 13th Age, delivered a not exactly simple, but essentially decisions-free fighter. The fighter had maneuvers, which maneuver you used was determined by the natural result of your attack roll - you /could/ design the fighter so that several maneuvers activated on the same natural result, and then pick one, but it could also end up with each maneuver triggering on a different result, and thus no choice at all, the character would just run on autopilot. The point, then, may just have been that there's never been much on that level of "simplicity" offered for casters. So the simple/meaningful choice divide is also the martial/caster divide, when there's no mechanical or conceptual reason it need be so. I suppose there's a distinction between the number of decision points and the number of 'choices' at each point, sure. Heracles didn't exactly (or even remotely) cast spells, rage (intentionally/to his benefit) or constantly 'sneak attack' enemies, and he wasn't an monastic acetic, so Fighter's what's left, in 5e, for instance. Fighter necessarily covers a lot of ground, in the early game, because there were only two other classes and they both cast spells - so any non-caster, from Beowulf to Lancelot to Robin Hood to Conan to Alexander the Great could only be a fighter. And, even now, because the few other non-casting archetypes you can tease out of the PH (there are no entirely non-casting classes, not even fighter), rage or sneak attack or use supernatural ki powers. Of course, there are many of those archetypes that fall to the fighter that it just can't do that well (one reason we need the Warlord back). And, of course "(I know...)" this is nothing new, the discussion of bringing the fighter up to the level of a balanced class and up to the level of the archetypes from genre every other class /has too much supernatural power to emulate/, has been going since early days, and always circles around and runs aground on the same contradictory issues. It was. It stopped being a particular feature of the fighter by 3e when items were no longer primarily found via weighted tables and class restriction had relaxed a great deal - and [I]magic items aren't assumed, at all, in 5e[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
Top