Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 7829958" data-attributes="member: 72555"><p>I'm going to throw a shoe in here.</p><p></p><p>1. This is a fix to the Champion fighter.</p><p>2. It is not balanced against other fighter subclasses.</p><p>3. The Champion fighter must remain simple to build, and simple to play.</p><p>4. The 5 minute adventuring day is a problem for the Champion fighter.</p><p>5. Save-or-suck/lose is a problem for the Champion fighter. They have little to mitigate it.</p><p>6. Flying, invisibility, hiding, and other ways that shut-down the Champion fighter being able to attack are a problem for the Champion fighter.</p><p></p><p>---</p><p></p><p></p><p></p><p>Level 3 gives you some "5 minute" day power; being able to burn HD with Second Wind.</p><p></p><p>You constantly gain more saves, until at level 15 you are proficient in all saves. This mirrors the OD&D "fighters have the best saves".</p><p></p><p>Level 7's improved Proficiency shores up your utility a bit. The jump rules get extended significantly, so you can match or exceed Olympic feats of jumping.</p><p></p><p>An additional fighting style at 10 was boring. So now you get a super-dodge with second wind (this also shores up 5 minute adventuring day power).</p><p></p><p>I'm focusing on defence rather than offence, as fighter DPR was already fine.</p><p></p><p>Level 15, we play with advantage/disadvantage on top of the existing 18-20 crit range.</p><p></p><p>Never suffering disadvantage is a really neat mechanic -- Frightened, Prone, Exhasted? Still can make attacks. This is <em>mostly</em> a defensive ability.</p><p></p><p>The advantage trigger is to deal with "why not just ignore the fighter". You get an alpha-strike if you win initiative, and after that the enemy has to <strong>connect</strong> in order to make you less scary. It is a taunt-less tanking mechanic.</p><p></p><p>18 was an ok ability, but it was a level 18 ability. It competes with level 9 spell access. (spellcaster cantrip scaling is automatic, and is what the 4th attack competes with).</p><p></p><p>So we get a 2nd second wind, with both shores up 5 minute adventuring days and boosts durability even more. Then we add in the ability to "sidestep" attacks and spells; this is a very tactical ability, as staying "near cover" can make the difference between shrugging off a save-or-die and death.</p><p></p><p>So now, a 10 charisma fighter has a +6 save bonus, makes saves with advantage if they have used their second wind, and can force a reroll 1x if they can shift to cover and then another time with indomitable.</p><p></p><p>Against a DC 25 effect, that is almost a 50% save chance. Against a DC 20 effect, a 73% chance to save. A DC 15, 94% chance to save (assuming nearby cover <em>and</em> indomitable)</p><p></p><p>Before, it was ~50% at DC 15, ~10% at DC 20+.</p><p></p><p>The only offence boost I gave the class was the level 15 "threat" ability, and really good grappling. Everything else is utility, endurance and defence.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7829958, member: 72555"] I'm going to throw a shoe in here. 1. This is a fix to the Champion fighter. 2. It is not balanced against other fighter subclasses. 3. The Champion fighter must remain simple to build, and simple to play. 4. The 5 minute adventuring day is a problem for the Champion fighter. 5. Save-or-suck/lose is a problem for the Champion fighter. They have little to mitigate it. 6. Flying, invisibility, hiding, and other ways that shut-down the Champion fighter being able to attack are a problem for the Champion fighter. --- Level 3 gives you some "5 minute" day power; being able to burn HD with Second Wind. You constantly gain more saves, until at level 15 you are proficient in all saves. This mirrors the OD&D "fighters have the best saves". Level 7's improved Proficiency shores up your utility a bit. The jump rules get extended significantly, so you can match or exceed Olympic feats of jumping. An additional fighting style at 10 was boring. So now you get a super-dodge with second wind (this also shores up 5 minute adventuring day power). I'm focusing on defence rather than offence, as fighter DPR was already fine. Level 15, we play with advantage/disadvantage on top of the existing 18-20 crit range. Never suffering disadvantage is a really neat mechanic -- Frightened, Prone, Exhasted? Still can make attacks. This is [I]mostly[/I] a defensive ability. The advantage trigger is to deal with "why not just ignore the fighter". You get an alpha-strike if you win initiative, and after that the enemy has to [B]connect[/B] in order to make you less scary. It is a taunt-less tanking mechanic. 18 was an ok ability, but it was a level 18 ability. It competes with level 9 spell access. (spellcaster cantrip scaling is automatic, and is what the 4th attack competes with). So we get a 2nd second wind, with both shores up 5 minute adventuring days and boosts durability even more. Then we add in the ability to "sidestep" attacks and spells; this is a very tactical ability, as staying "near cover" can make the difference between shrugging off a save-or-die and death. So now, a 10 charisma fighter has a +6 save bonus, makes saves with advantage if they have used their second wind, and can force a reroll 1x if they can shift to cover and then another time with indomitable. Against a DC 25 effect, that is almost a 50% save chance. Against a DC 20 effect, a 73% chance to save. A DC 15, 94% chance to save (assuming nearby cover [I]and[/I] indomitable) Before, it was ~50% at DC 15, ~10% at DC 20+. The only offence boost I gave the class was the level 15 "threat" ability, and really good grappling. Everything else is utility, endurance and defence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the fighter (I know...)
Top